In Praise of Ultima 4’s “Narrative Through Gameplay”
Radek Koncewicz at Gamasutra has written an article praising Ultima 4 as a masterful demonstration of the concept of using gameplay as “the main vehicle for narrative”.
Radek Koncewicz at Gamasutra has written an article praising Ultima 4 as a masterful demonstration of the concept of using gameplay as “the main vehicle for narrative”.
Anybody think Warren randomly pulled today’s date out of the hat to announce this, given what game was released 20 years ago? Especially given that he was the producer of the Ultima Underworld games?
Nintendo Power was published in-house by Nintendo of America during the late 80s and 90s, and covered some of the most popular releases for the NES, SNES, and Gameboy. They frequently published detailed hint...
The Ultima Codex is pleased to present a tribute to Ultima Underworld, on the occasion of the 20th anniversary of its North American release.
A look at the Nintendo Power Guide to Ultima: Exodus circa 1988.
The games comprising the Ultima series were, between 1981 and 1999, the defining computer role-playing games. Both the Western and Eastern RPG “schools”, if that is an appropriate term for them, were heavily inspired by the Ultima games, and still feature numerous gameplay and interface conventions that one Ultima or another introduced.
Ultima Online (UO) is a massively multiplayer online role-playing game developed by Origin Systems, which launched on September 24, 1997. It can’t claim to be the first graphical MMO, it can rightly claim to be one of the defining titles of the genre, and continues to run to this day.
The Ultima Codex is a collaboration between several members of the Ultima and Ultima Online fan communities: a single online space where fans from both sides of the legacy of Origin Systems’ amazing RPG series can come to find content that is of interest to them.
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