Bethesda Thursdays
The beta version of the next Skyrim patch is up.
Apparently, this one addresses some concerns that modders had with Steam Workshop and the Skyrim Creation Kit.
Skyrim will have big DLC, evidently.
Todd Howard, in an interview with Kotaku, explains Bethesda’s path forward with DLC for Skyrim:
“For Fallout 3 we did five DLCs,” Howard told me during an interview last week at the DICE Summit. “That was a very aggressive path for us. Our plan now is to take more time, to have more meat on them [for Skyrim]. They’ll feel closer to an expansion pack.”
That right there is good news, I think. That’s how DLC should be done.
GameInformer also had a chance to interview Todd Howard…
…in which he admitted that he has no clue under heaven how the game did so well:
As far as sales goes, Skyrim is the best-selling game in Bethesda history. Is there something about the game from a design standpoint that made it more popular and mainstream? The Elder Scrolls series has been typically thought of as very hardcore RPGs.
Todd Howard: The short answer is “I don’t know.” I can give you my guess, which is people underestimate how many core gamers there are; people who want a lot of depth and will play a game for a long time. There are a lot of them. If you give them something unique and good, you don’t have to dumb it down.
There are things we changed to make the game better, but not to appeal to a wider audience. I think we always benefited in Elder Scrolls early on, the fact that it is first-person and kind of walks this action line sometimes. We’ve always benefited from that. Even our own lofty expectations for how the game would be received or sell, it’s way, way beyond that.
I don’t have a way of explaining it.
I think he’s on to something in his first bit of speculation: I think many developers and publishers actually underestimate — considerably so — what the gaming market is comprised of, and where the interests of gamers are focused. The rampant success enjoyed by Double Fine on Kickstarter is evidence enough of that.
VentureBeat invites massive controversy!
Any comparison between the critically panned Dragon Age 2 and the widely celebrated Skyrim is bound to draw the ire of many, especially when that comparison is accompanied by the assertion that the latter has something to learn from the former.
But Rob LeFebvre goes there:
More variety to colors/environments
Oh man, Skyrim designers, I get it. Skyrim is a cold, brown, and gray place. Even the underground is brown and gray. And cold. The monsters there are brown. And gray. The dragons, for the most part, are a variety of grayish-brown.
Please, Skyrim, can I have some color? Just a little? The northern lights at night are pretty, but they are not enough to counteract all the…wait for it…brown.
And repetition? It’s like they got the same guy with the bad Nordic accent to design all the inns. Every. Single. Inn. Has the Exact. Same. Layout. And some minor variation of an annoying bard whom I continue to want to shoot in the head.
Dragon Age II, with all its maze-y back channels and Deep Roads and such, at least has some variety in color and in environment.
Not everything’s perfect in the world of Dragon Age, though. What can DA2 learn from Skyrim?
At a guess? The open world concept, and the importance of not re-using terrain and area assets too often.
Get the Skyrim map app for iOS!
Actually, don’t. The Prima-developed app purports to offer a map of the world of Skyrim, but it will evidently microtransact the living tar out of you if you actually want to see all the in-game locations displayed on it.
Also, it’s apparently US-only.
If you’re running an Nvidia graphics card, try installing their latest drivers.
If you’re on ATI, of course, you’re boned. As always.
[singlepic id=2600 w=495 h=371 float=center]
In the same spirit as the mostly ass-lancing comments posted in response to Rob LeFebvre’s article: If Skyrim had used an EGA palette at 640×200 like Zeliard and Sorcerian it would have been truly vibrant. Damn the ability to replicate natural tones so effectively with 24 bits, not counting the far too overused alpha channel. Go play Fable or the new MLB game, Amalur or something. Eat some mushrooms first and hack the ini file to stretch out motion blur over 60 frames or so and you’ll never look back.
The Skyrim team was obviously going for realism in their palette, and didn’t surround every moving object with a glowing circle of runes and make 255,0,0 round particles fly out of appendages at every turn. A crime these days, I know.
Also, believe it or not Skyrim isn’t Las Vegas and ramshackle inns aren’t constructed like the Lexor and its competing hotels. Inns look alike because they generally sport the functionality of an inn, thus the uncanny resemblance. Made of wood? Have rooms and beds? An Innkeeper??? Nooooo!
@ATI: I hate you because you were too slow to properly port your Catalyst Crap Center drivers to Linux, to the point where Dell called you out as incompetent and refused to incorporate ATI graphics hardware into their Linux systems. Also, epic fail being acquired by AMD as they’re having their asses handed to them these days. Sell your stock and start delivering pizzas before it’s too late.
It seems as if the 1.5 version of Skyrim will have it hard-coded to load Skyrim.esm and Update.esm, if I got the gist of some discussion about it on the forums correct, and that it’ll also read the load order as-is from plugins.txt (which apparently it hasn’t before).
And yeah, I really doubt Todd thought this game would tank. But looking forward to what they do regarding DLC…
Thank heavens for Mass Effect. Skyrim was really starting to eat up my time. I was on the verge of releasing a mod that would have required me to spend many hours a week just up-keeping it. Then ME fever struck and I haven’t thought about Skyrim since.
I think I’m good until the DLC come out. Then I’ll play Skyrim some more. Until then, I think my 230 hours (+ who knows how many modding hours) is enough.
Anyway, as for DA2, its locations tended to look a lot more similar than Skyrim. Apart from inns, I don’t really remember thinking “I’ve been here before” anywhere. Even the mines were all different.
And colours… Skyrim goes for realism. Elder Scrolls always has. And hopefully, they always will.
Realism ? I don’t know in what world you live, but mine does look grey, drab and sad and has plenty of colours 😛
Hell as a matter of fact Oblivion had very vibrant colors (Cyrodill was very green and lively) and so did Daggerfal and Arena so I wouldn’t say it’s a TES thing. Now I get what they were aiming at with Skyrim with it’s cold snowy viking environment… but after 80+ hours to get the plots done I was heppy to leave all the greyness behind.
I think perhaps it underlights one of the issues of TES’s approach to focus on a single region with each game. Sure they create great looking areas… but they sorely lack in variety and after a few dozens hours, it tends to all look the same and monotoneous.
This makes me thing that perhaps they should try a multi region approach… just with smalller regions. I mean if you had a game with say Cyrodill, Morrowind and Skyrim all visitable (albeit smaller in scope) this would offer much more variety in terme of look, tone and graphics in a single game that they really did in the latest TES game and that’s be nice.
I have a lot to complain about in Gothic 3, but the whole Myrtana+Nordmar+Varant world design offer the kind of variety that TES is sorely lacking IMO.
I meant does NOT look grey and all 😛
Skyrim isn’t all grey either. There is colour everywhere. It is just realistic colour. Skyrim is like… hmmm… northern Canada. Rocky, snowy, with parts that have nice bright green trees. But mostly it is too cold for that. Colours that should have been there were there. They didn’t greyen the trees or anything. Or wash out the woods. That is just the colour things are.
(and yes, I’ve invented the word “greyen”)
I obviously can’t comment how things look in northern Canada but… we have to agree to disagree about the colors of Skyrim being “realistic”.
This felt almost as “realistic” as the gazillion of monochrome FPS we’ve been getting since the PS360 era.
Oh well.
But as I said the issue with Skyrim isn’t so much the greyness of it, as the lack of variety in the end. I think I’d die if I’d spend 200+ hours on it like you did, with 80-90 hours I had seen all the worthwile content to be seen as far as I’m concerned.
I guess we differ there too. I played my 230 hours, and never felt like I was repeating anything. Everything I did seemed unique, apart from attacking forts for Imperials/Stormcloaks… and the Draugr also got a little old.
Every location I went to seemed different. Every quest seemed different. I have a feeling there is a lot of unique stuff you haven’t seen. The 230 hours is completing the game without repeating anything (only one playthrough). There is a lot out there.
Anyway… I quickly went and grabbed some photos. Of course, this isn’t proof of anything (since I obviously tried to find photos that were similar to each other) but it shows that the colours are kinda realistic (I tried to make matching pairs, but I have to go to work so some are a bit iffy):
http://www.concierge.com/images/destinations/destinationguide/usa+canada/canada/ferniealpineresort/resorts_canadianrockies/ferniealpineresort/ferniealpineresort_001p.jpg
http://www.rockpapershotgun.com/images/11/nov/skyboat.jpg
http://www.touristmaker.com/images/subarctic/subarctic-climate-zone.jpg
http://images.wikia.com/elderscrolls/images/e/e0/Skyrim_Snow_Veil_Sanctum.jpg
http://images.eurogamer.net/2011/articles//a/1/4/1/9/6/7/1/PineForestMountains.jpg.jpg/EG11/resize/298x-1
http://www.tourismnewsinfo.com/wp-content/uploads/2011/03/Banff-National-Park-in-Alberta-Canada-North-America.jpg
http://upload.wikimedia.org/wikipedia/commons/c/cd/North_Saskatchewan_River_Valley_Edmonton_Alberta_Canada_01A.jpg
http://media.giantbomb.com/uploads/9/96962/1712424-skyrim8_super.jpg