Richard Garriott's Next Game: Ultimate Collector: Garage Sale

So, as I’m sure many of you have heard, Richard Garriott’s new initiative, Portalarium, has announced its next upcoming game: Ultimate Collector: Garage Sale. We have been hearing rumours about Ultimate Collector for a while now…and, sadly, it turns out that the game is not about the Origin Museum’s own Joe Garrity.

Indeed, it’s really nothing like any sort of Garriott-developed game that we’ve yet seen:

In Ultimate Collector: Garage Sale, the quest to find and assemble a wide variety of fabulous collections is easy and fun. Create your avatar and your house and begin the quest for the items you want. With plenty of content to appeal to both males and females, these items might be antique radios, purple stuffed toys, home décor, books, artwork, historical weapons or just a set of tools. Items can be collected as you visit your friends’ or other players’ garage sales, estate sales, markets, pawn shops, storage units, auctions or even from national retailers who will have their own stores in the game.

“There are literally thousands of collectible items in the game,” said Executive Producer Dallas Snell. “You may find an item that you really want, but you may need it authenticated by an expert to find out its true value. Some items might need repair to increase their worth. They are all real world items and we’ve scoured the Internet looking at auction and collectors’ sites to determine authenticity. In fact we’ve provided links in the game so players can go back to these websites to learn more about the items they’ve collected and, in some cases, even buy them for real if they still exist and are available for sale.”

Colour me a tad skeptical on this one, Dragons and Dragonettes. The Portalarium concept itself fascinates me, and I think it’s the path forward for social gaming and cross-platform gaming. Garriott still commands much of my respect, and I still think he has a genuine creative spark in him.

But this? I think I can see what he’s trying to do, and I really should have been mulling this over back with the game was first hinted at. But even though I think I can see what his aim is (and I’ll get to that shortly), I’m skeptical.

What I think Garriott is trying to do here is, in essence, fundraise. That’s the best word I can think to use. Obviously, Ultimate Collector is a game that’s going to have a very particular audience; it’s target is the casual Facebook user.

Particular though that audience may be, however, it is also a very large audience. And the potential certainly exists that it could be a very lucrative audience for Portalarium, if the game is launched and executed correctly, and if it takes off. That Zynga may well be worth more than all of EA is testament to the fact that social gaming can, under the right conditions, bring massive returns to developers.

And we all know why Garriott would need to fundraise. Large, open RPGs — especially MMORPGs (or, at least, online RPGs) — don’t come cheap. I’ve little doubt that most of Ultimate Collector’s profits will go toward the development of New Britannia (or whatever it ends up being called).

That said, with the game finally announced, and with its basic design and play mechanics finally given some explanation…I’m just not sure. To be fair, the game is about more than just scrounging for loot; you can hold your own garage sales, and there is a bit of a worldbuilding aspect that flows from that. The game seems intent on really amping up the social interactions between players, which is (if nothing else) a good foundation to have if you end goal is the creation of an online RPG as well.

But is that all enough to make it stand out…or, rather, to make it stand out enough to show the success of the Portalarium idea?

Update: Via the Wing Commander CIC, screenshots of the game!

[singlepic id=2282 w=550 h=550 float=center]

Oooh...bouncy castle!

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So this is a city park, then?

22 Responses

  1. NotImpressed says:

    Yeah…that doesn’t sound fun at all…not only is it the game about a completely useless and boring subculture, the graphics look like they are from 1989…

    Yikes…

  2. Geoff says:

    Umm… Not impressed. At all.

  3. Sergorn says:

    Yeah well, we knew the cash-in game was coming. Can’t say this interest me, but I can see this as being the sort of game that will appeal to the mass casual Facebook crowd, which is of course the point.

    Of course with Ulimate Collector most likely being out soon, it means Garriott will be able to focus on New Britannia now, so that’s good news!

  4. Gulluoglu says:

    To be fair, I think this game will do pretty well if it gets the right attention; the market is definitely there. It has the look of a sims-style game, and the idea that you can actually buy the things you collect in the game is a good one that will likely generate a fair amount of revenue too.

    All that being said, not for me either.

  5. Infinitron says:

    You don’t have to make excuses for this, we all know Portalarium was going to be used as a platform for casual games.

    • WtF Dragon says:

      Infini:

      You don’t have to make excuses for this, we all know Portalarium was going to be used as a platform for casual games.

      True, and excuse-making wasn’t exactly my aim; I’m more in an underwhelmed/baffled state of mind.

      That Portalarium was going to feature casual games is no surprise, but I still figured there’d be more to the game than this. That, and I think games like –A Mystical Land kind of biased my opinion where the potential of the Portalarium idea is concerned.

  6. Sergorn says:

    Yeah, as long as they don’t stick to doing ONLY Ultimate Collector 1-2-3-4-5-6 or whatever, tis okay.

    I’m actually sorta curious to see how this games worked, because Garriott claimed this was gonna have deeper gamepay that your usual Zynga crap.

    I do hope they succeed at this in any case, because it means a better chance of Garriott having the means to polih his “ultimat RPG” thing.

  7. Sergorn says:

    Honestly this is pretty much the kind of stuff I expected from Ultimate Collector.

    Garriott did say rather blatantly that their first game (rather their first game after their Poker/Blackjack thing) was something aimed at the Zynga crowd so…

    Actually what I wonder is if Ultimate Collector is just its own thing, or if it’s also supposed to be the Portalarium Hub leading to other games they are hinting at on their website. We’ll see I guess…

  8. Sergorn says:

    Oh and on a side note, while there is no need to make excuses about anything, it certainlys warrants some explaining because there are already major website going on about how “Ultimate Collector” is of course the “Ultima style RPG” Garriott was refering about a definite sign he’s gone crazy -sic-

  9. micro magic says:

    Well come on. Ultimate collector is like ultima one. By the time UC hits its 4th or 5th incarnation it’ll be a lot more interactive and awesome!

    Graphics look more charming than the gameplay concept… it’s a lot like ultima though. I went to the castle talked to LB and he sent me on a quest to collect things for him like moon rocks and shrunken heads. Its _just_ like ultima LB’s done it again.

    I give this game a 10/10, for the whole thing. Graphics, music, storyline, and gameplay. Move over u7 I think we have another contender for best game ever!

  10. This is indeed not the “ultimate RPG” that Richard Garriott has been talking about… it’s the next step in a carefully planned process that is going to let him get to the point where he can make that game.

    We actually got to see this game in development at Portalarium back in August and it was surprisingly cool. It’s basically Animal Crossing on Facebook, which alone should make everone involved very rich (I think; there seems to be an x-factor in casual gaming that no one has exactly cracked yet, having to do with how you get exposure for your game regardless of how good/appealing it is.) What I saw had some surprisingly deeper RPG elements, too. There was a kind of ‘crafting’ system that involved repairing and appraising the items you collect. If anything, it seemed like it was too complex for the audience.

    Sergorn is correct about this being the start of the “portal” in Portalarium, too. Richard Garriott explained that you could for instance have a card table in your house that you click to jump to the Portalarium poker game… and when the “ultimate RPG” appears, you’ll travel to it through a moongate in your back yard (uh, the unlicensed equivalent of a moongate, I mean.)

  11. Sergorn says:

    What I saw had some surprisingly deeper RPG elements, too. There was a kind of ‘crafting’ system that involved repairing and appraising the items you collect. If anything, it seemed like it was too complex for the audience.

    That seems consistent with what Garriott was saying about their first game – that it’d be a casual game to bring the Zynga crowd, but that people who know his works should begin to see some deeper RPG elements that what you usually find in this kind of game.

    I think this can work for the casual audience… as long as the surface of the game remains very simple and accessible.

    Now the question is: whas happened to that Tv pilot Garriott shot related to Ultimate Collector ? 😛

  12. Sergorn says:

    There’s an interesting piece at Eurogamer about Ultimate Collector
    http://www.eurogamer.net/articles/2011-12-08-garriotts-ultimate-collector-the-backbone-of-new-uo-inspired-rpg

    Not that is spurces up my interest in the game, but it does describes well the purpose and goal of this game and how it’ll serves as a stepstone for his “Ultimate RPG”

    It also mentions that after its launch on Facebook in early 2012, it’ll go Ipad, Browser, Android and iOS. And I figure “New Britannia” will follow a similar pattern.

  13. Thepal says:

    That article does shine a little more light on his plan. And it isn’t a bad one.

  14. Odkin says:

    But hey, it’s a new Garriott game with “Ultima” in the name!

    But seriously, we first generation Ultima fans are nearing 50. As much as I love the “dungeon crawl” theme, at this point in my life I just can’t dedicated hundreds of focused hours exploring massive fantsy worlds like “Skyrim”.

    With the population getting older, the appeal of “casual games” will keep growing. My wife won’t play any other game but the “Diner Dash” and “Hidden Object” stuff.

    Strangely, she has been playing a game lately called “Yard Sale Junkie”, which sounds a lot like RG’s new game.

    • WtF Dragon says:

      I’ve argued before for the appeal of casual games, and I’m very much in agreement with you and your wife.

      I’m still young enough for AAA, full-length games, and I hope that I’ll join my grandfather in being able to continue to enjoy them well into old age. Still, my kids keep me on my toes and keep my home life busy, and as a result I’ve certainly come to appreciate the value and enjoyment of casual games on my iPhone. Jetpack Joyride? Addictive, amazing game, elegant in its simplicity and crazily fun. And that’s certainly not the only one; Where’s My Water? is the one I’ve been addicted to of late.

      I can definitely see the role they play in the wider scheme of things, and I can definitely see signs that they are beginning to evolve beyond being just silly distractions. It’s exciting; it’s like re-watching the evolution of computer games.

  15. Odkin says:

    Yeah, isn’t it weird how games have come full circle? Putting aside all my Apple and C64 years, in early Windows days I remember the “Microsoft desktop games” packages, and “Lemmings” and all the Mah Jongg games. Then it seems like 10 years of nothing but first-person shooters, Sims, massive RPGs and real-time strategy army games.

    Now we’re back to games you can play in 1/2 hour, which is about all the time an adult parent can sit undisturbed.

  16. “My wife won’t play any other game but the “Diner Dash” and “Hidden Object” stuff.”

    Coming soon from Portalarium: Ultimate Collector: Diner Drash.