Richard Garriott: "…Theoretically [My Ultimate RPG Becoming Like UO2] Would Be Possible"
Ultima creator, private (and second-generation) astronaut, and interview-giving-machine Richard Garriott was interviewed again by Eurogamer. This time, discussion focused on Garriott’s “Ultimate RPG” concept, and the comparison to Ultima Online was very quickly made. Garriott’s response is already all over the Internet, but just in case any of you hadn’t heard it yet, here it is:
The Ultimate RPG that Richard Garriott is making could, literally, become Ultima Online 2.
The estranged Ultima Online creator told Eurogamer he was talking to Electronic Arts “even now” about working together again.
“Sure,” answered Garriott, when asked whether Ultimate RPG could become UO2. “Yeah – theoretically that would be possible.
“We’ve actually talked to Electronic Arts about [Garriott leading Ultima Online again]. I would love to have access to the Ultima property. We’ve had discussions at very high levels with Electronic Arts about access to the property.
“We’re in discussions with Electronic Arts even now about a possible marketing and distribution relationships and things of this nature.
“I have a great fondness for Electronic Arts – I still think they’re one of the best, most powerful and competent sales and marketing and distribution companies in the business.”
But…there’s a snag:
“Electronic Arts is a big company,” he said. “There are some parts of the organisation that would love and embrace and clearly understand the logic of ‘wouldn’t it be great to work together on an Ultima’.
“And then there are other parts of the organisation who – I’m actually not sure where the resistance comes from, but it must be people who either have their own ideas about where the product should go, or have their own ideas about whether or nor I should be involved in it. And I don’t know where the counter-forces come from.
“So far we’ve not put a deal together, but of course, yeah, I would be very open to it.”
Regardless of whether an EA deal is struck, Garriott said Ultimate RPG will “clearly” be a spiritual successor to Ultima Online.
You can probably all guess that I can speak to these circumstances somewhat, and that inasmuch as I can, I also cannot. That’s the way of these sorts of things. That said, even I can’t be sure of where the “resistance” (as described) is coming from, not entirely. I can speculate a bit, and I think it boils down to two things, one of which we’ve discussed before on the site here. That facet of it, of course, is the fact that while there is tons of love for the Ultima series and IP within EA (and within the BioWare label), the IP itself hasn’t seen much action since the release of Ultima 9 and/or the cancellation of Ultima X: Odyssey. Ultima Online, while still respected as one of the pioneers in the MMORPG space, has a relatively small subscriber base compared to other modern MMOs, and at least until Jeff Skalski took over as the franchise manager it was basically just being maintained, rather than developed.
In other words, the franchise needs to be re-established in the eyes of various mucky-mucks as one that is viable as something other than a much-loved legacy product. And unfortunately, that means starting small and building up; funds aren’t going to magically free up for one of the BioWare studios to churn out a AAA Ultima piece. And, of course, there’s been all sorts of rumours and hints that BioWare Mythic have a project already active in that space. And maybe that’s where the aforementioned “resistance” ultimately stems from.
But at the same time, the rumoured Mythic project really hasn’t been described in a manner that would make one think: “Ultima Online 2!!!”
Which brings us to what might be the other facet, which was kind of spoiled above: things may be picking up on the Ultima Online side of things. There have been some interesting development rumours flying about lately pertaining to the property, some of which are downright intriguing. Client overhauls, 3D upgrades, high-resolution artwork…I’ve heard several things. And if that’s where EA is focusing their efforts, I could see them being hesitant to jump on board Garriott’s bandwagon.
There’s also the fact, I suppose, that Portalarium is still very much an untested technology. It might make sense, in another year or two, for EA to look at partnering with the company and making use of the platform. But right now, it’s only been used for poker games by its parent company (although at least one other developer has done something rather more interesting with it).
Regardless, Garriott has made clear that whether he partners with Electronic Arts or not at any point in the future, his upcoming “Ultimate RPG” will, in as many senses as possible, be a spiritual successor to Ultima Online, if not an actual successor. Even the look (and presumably the feel) will be familiar, if Garriott gets his way:
The evolution of setting from Ultima Online to Ultmate RPG doesn’t necessarily mean 3D. Ultima Online’s isometric presentation will likely be preserved, Garriott revealed.
“We’re going to be building it in tools that would give us the option to go either way [3D or isometric]. But our current assumption is it would be isometric,” he said.
“All the tools we’ve been building to date, all the world building – they assume that it’s isometric. But feasibly that decision could evolve, but pretty quickly that will be set in stone in a way that you can’t change and presumably isometric.”
Richard Garriott’s Ultimate RPG will be free to play, quick to access and straddle today’s biggest platforms.
That said, and as much a fan of the isometric perspective as I am, I do hope they improve the graphics and change the perspective a bit.
(hat tip: Infinitron Dragon and RPS)
From the sound of it I’m competing against Richard Garriott, which is not good. I’ll give him the platform distribution however, as I’m relying on contracting game client ports rather than using a “universal platform” distribution model so he’ll probably get there faster.
Whether it’s 2D isometric or first person with polygons, what really matters is the depth and interactivity of the data files. They could be represented visually in any number of ways which don’t affect gameplay. Clients would just be skins with different supported input and output mechanisms.
What’s interesting is the flirtation with EA, which seems to be very hesitant to work with him in such a capacity. It looks like EA already has a game plan for the IP and doesn’t want a former coworker and troublemaker adding uncertainty and risk to the evolution. They’d rather have him as a competitor than a contributor in vision, name recognition and sign of authenticity.
That Garriott publicly and mostly unrequited offers olive branches to EA indicates the same old need for more money, as if that is the solution to game design or one’s general welfare. He needs to chill on that shit and make something good using what he’s got, to put it in layman’s terms.
Break out the isometric,
Let it get hectic.
Portalarium is going to
Bring it in perspective.
With Hobby Lobby shouts:
Construct and destruct routes.
Tiered demographic models
Break out with mobile shouts!
It’s in the house
And gamers wanna see
Just what it is that makes an Ultima
So god damn free.
Is it in the plot?
Dupre smoking pot?
Or virtues railing against
Anti-Humility?
Garriott’s loyalty to isometry is the best thing about this interview. 😉
I think whatever Mythic has cooking is probably related to the resistance Garriott is facing. Basically EA already has an Ultima project in the works, and they probably don’t think it’s a good idea to have two at the same times, even if handled externally especially since this project’s purpose would likely be about relaunching or perhaps even rebooting the brand.
I mean say EA agreed for Garriott to do a new Ultima (Online) game through Portalarium – how would it go from there? Would Garriott imagine his Ultima as a reboot or sort? Or would it see it as a continuation of the original core series? A continuation of UO? Would EA require him to have is “new UO” related to that Mythic project?
Lot of possibilities here which could make things hit a snag.
Sad thing is perhaps a few years ago when the Ultima IP wasn’t being used at all beside UO, perhaps EA would have been more open to the idea.
On the other hand, Garriott is aiming at a UO kind of gama that much is obvious, while rumors are the Mythic thing would be an Ultima IV remake… so they would be different beasts, and I think both with potential. Theorically they could coexist within the same IP (hell we have Lord of Ultima :-P) but risk is they could also overshadow each other.
Oh well, we’ll see how that goes…
“That Garriott publicly and mostly unrequited offers olive branches to EA indicates the same old need for more money”
Oh I don’t think it’s about money – eck Ultimate Collector probably has the potential to bring more bucks quickly than any Ultima reted thing. I think he just cares about Ultima and wants to play back in good ol’ Britannia.
Oh and as far a UO goes, there’s also NetDragon’s upcoming Ultima Online for asian markets whic has far as we know is still under developpment.
@SERGORN: “Oh I don’t think it’s about money – eck Ultimate Collector probably has the potential to bring more bucks quickly than any Ultima reted thing. I think he just cares about Ultima and wants to play back in good ol’ Britannia.”
Probably true, on both counts. I wouldn’t want to have someone else have control of what I’d created. Not having a reasonable option to buy it back would be even worse. Being refused collaboration would push one to do bad (or good?) things. It’s like unsuccessfully recovering a deleted file: you remember how beautiful it was but you never get it back.
As much as I’d love to get my hands on UO2. Since the introduction of WoW, I don’t think any major distributors would embrace a spiritual successor to UO. To me the thing that was great about UO was the freedom. Not the endless ganking/sploiting, but the freedom to make your own fun. It seems now all MMo’s force you down a path, sure there are different ways to go… but you end up where they wanted.
The model they all follow is now more or less a gerbil wheel. Grind/ level/ quest/ endgame… rinse and repeat. As you all know in UO endgame was what you made it. I had a sheepherder for crying out loud! I would badge those people stealing/killing my herd. I had a blast too. This just isn’t wanted in the modern MMO.
I would love to see a EA / Richard Garriott UO2 that bucks the trend of modern MMOs. Blaze a new trail on the scene and set the trends. Unfortunately we’ll get more of the same. I’ll wait and see if he/they can make an mmo that draws me in, but in today’s virtual world… i doubt it.
My hopes and dreams seem to fall on the little guy. Games like Minecraft, and the ones I see here are my salvation.