RocketHub Interviews Stephen Emond
Stephen Emond’s attempt to crowdfund his Ultimate Ultima Collector’s Guide proved so successful (achieving almost 300% of his stated funding goal) that it attracted the attention of the operators of RocketHub proper, who made a point of sitting down with him in an interview.
The Ultima community is a vibrant, motivated, and passionate group of gamers and game-lovers. Since 1981, the Ultima series has generated dozens of games and peripheral products. Now, Stephen Emond is working to document and describe every bit of the series – and he has already galvanized nearly 300% of his project goal. So I had to learn more.
And if I may say so, Stephen’s passionate defence of gaming and the gaming industry is really…should be required reading for anyone who thinks gaming is a silly diversion and a sign of immaturity:
Movies, TV, music, literature, art, etc all share one important defining characteristic, they are all passive forms of entertainment. Without question each medium has fantastic examples that succeed in reaching the hearts and minds of the audience. Even in those cases though the audience is just that, an audience. Video games on the other hand offer a truly interactive experience. You aren’t just being TOLD a story, you are actively participating in one. The choices you make will affect the outcome of these virtual worlds. I think that’s what really drew me to gaming in the first place, the nearly limitless possibility that I had an active role in.
The game industry topped $60 Billion in 2009, significantly ahead of both the movie & music industries. Yet despite this incredible growth and its considerable advances over the years, the industry still doesn’t receive the same recognition in society as its older and more widely accepted counterparts. Great efforts have been taken to preserve the legacy of other forms of entertainment, but not so with gaming.
Congratulations, Stephen!
Thanks for the reminder, I had been meaning to put down my donation for this project.
Where’s the “Buy” link on Amazon or B&N? Paperback and e-book, faster than a Chinook. Let’s get this puppy sold.
Kevin raises a valid point. A $10 Kindle or Nook (or both) version would probably sell well.
Just placed my order! Bumped that percentage up to 301%. This is exciting, can’t wait.
Thanks Kyle 🙂
@Sanctimonia with print-on-demand they sadly don’t offer an option for pre-orders, but it will be available at Amazon, B&N and every other major book store soon. That’s why RocketHub works fantastically as an alternate means of pre-order. As soon as the RocketHub drive is complete I can finalize the book (need to add all contributor names to it after all). Once uploaded to the publisher I just need to verify a proof, click the “publish now” button and we’re good 🙂
I already checked into the “ebook” option, and unfortunately it won’t work. There are specific formatting restrictions that make it impossible to convert. Besides being fairly massive it is very picture intensive and everything is formatted to the pixel. That works fine for printing purposes (with all pictures and fonts embedded), but far less well for ebook conversion 🙁
Are you saying that you need to complete a pre-order drive via RocketHub before the book can be bought from Amazon, B&N, etc.? If 301% is the pre-order drive total then it should be soon.
Hardcovers are nice, paperbacks okay, but if you wanted to distribute the original file at a price you could sell it directly from your web site. No DRM, but that’s what people like. They could even name their own price and buy it at that.
Once sales start to taper off, you could make it available in original format via the BitTorrent protocol. That would circumvent the ebook format requirements and distribution models and give new life to the book though free electronic distribution. You could probably seed it for a week and the fans would take over seeding after that.
Just don’t sign an agreement with anyone where you lose the right to publish the work yourself or with another publisher.