Richard Garriott: Blizzard Must Contend With the "Zyngas of the World"
Richard Garriott, in a recent interview with IndustryGamers, offered both praise and a note of caution for Blizzard, the gaming giant behind World of Warcraft and the upcoming Diablo 3 (among many, many other well-known titles).
Blizzard will “always be one of the best” developers, but the company will be facing new challenges from the “Zyngas of the world,” industry veteran Richard Garriott tells us. Garriott considers himself and his company Portalarium to fit within that category. When IndustryGamers asked him if that means he’s a new challenger to Blizzard, he responded, “I hope that’s exactly right.”
While Portalarium has worked on casual casino style games, Garriott assures us that one of his upcoming projects will be right for the core gaming audience, and will provide an experience “much more like Ultima Online than people might expect.”
How could a free-to-play social title be a threat to Blizzard? It’s not… not yet, anyway. “Right now, where those worlds seem very distinct, and very separate, and very noncompetitive, they’re targeting completely different users – I think within a few years, you’ll see that’s not really the case. I think you’ll see that the quality level that comes up through the casual games will rival the quality of traditional massively multiplayer games and then, because it’s not something you have to subscribe to, because it’s something that virally spreads, and especially because, as people churn out of a big MMO they’ve got to go somewhere. And if you’re a company that does only one big MMO, odds are they’re churning out for somebody else,” Garriott asserted.
According to Garriott, the industry is going through a major upheaval now, similar to how single player RPGs evolved and companies formed to populate the MMORPG space. The same thing is happening in casual and social, as traditional companies like Blizzard failed to step in.
Here’s the money quote, though:
“The only reason Zynga exists is because people like EA, people like Blizzard, failed to step in. And so each of these major upheavals allows new, major corporations to come in and fill that space, which I think is to the great detriment, and then leaves the big companies of the previous iteration actually trying to catch up. And so I think that the challenge for Blizzard, when you are that good, when you’re making that much money, when you’re that much on top of your game, in the current era, it’s actually fairly difficult to spend money towards things that seem to not be as profitable, that people don’t understand as well and that you don’t imagine could possibly beat how well you’re doing at the top of your game in the current era. And so that I think is a risk for anyone, including Blizzard, that they will elect not to tackle that one, because they don’t see that it’s important and relevant.”
I’ve — we’ve — talked about social and mobile games a lot on the site here over the last few months, in no small part because of Lord British’s own efforts in those spaces, and because of various rumours coming out of BioWare Mythic which pertain to a hitherto unknown Ultima project. The spaces — mobile and social — are in many ways distinct, and yet are also in many ways similar and even overlapping. And it is these spaces in which much of the coming innovation in gaming (and much of the coming competition, as well) will take place.
It is in these spaces that gaming companies stand to make enormous profits, if they can step in with a competitive product that catches the attention of a wide audience.
The Ultima creator correctly notes that EA was late to the social and mobile parties…although they’ve done rather well for themselves since entering both spaces, and have produced several excellent games in both spaces. They’ve had a few duds as well, especially on the social side of things, which is one of the reasons why Zynga continues to dominate the social scene. But in general, they’re doing very well, and many of their games in both spaces are quite highly regarded and very popular. EA’s quarterly profit statements continuously show good returns on the mobile and social side of the business.
Blizzard — and their parent/partner company, Activision — have opted for a different (and, in Garriott’s opinion, wrong-headed) strategy, and have thus far stayed out of the mobile and social spaces. Granted, they’re sitting on a license to print money by the name of World of Warcraft, which probably diminishes the need they feel to branch out into the casual gaming market. In the short term, at least, this is a not-unreasonable strategy. But WoW would appear to have finally begun its decline (although they’re still seeing big profits coming in, for now at least). Jumping aboard the social and mobile bandwagons would be one option for Blizzard to create a new product that ensures that the company has a constant revenue stream as WoW continues to shrink…which will, at some point, cut in to their currently-impressive bottom line.
But Blizzard (and Activision) don’t seem to have the foresight necessary to see that path forward. That, or they’re secretly clairvoyant and have seen the coming collapse of the casual gaming scene. But somehow, I doubt that.
Garriott constant stance that social gaming will soon dominate the world is sometimes baffling. As soon as Blizzards “Titan” comes out it will be WoW all over again.
I don’t know. I think Garriott has a point in saying social gaming will eventually become the majority of gaming. I can see this form of distribution becoming the norm in the end especially with the sort of cloud gaming approach he talk about. I think however it is still *many* years away.
Regarding Titan, considering we don’t know anything about it yet, I wouldn’t count on it o being a huge success just because it’s from Blizzard. It might, sure… but everybody can fail at time and they wouldn’t be the first succesful developper whoes follow up game fail, especially since we’re talking about a whole new IP.
So his “Ultima” style game will in fact be an “Ultima Online” style one?
*sigh*
Nothing new here. From what we can gather from the interview he’s been giving, I’d supect his new Britannia will basically be a new form of Ultima Online available through social network, though likely with the strong story componant that was missing in UO.
I’m starting to think Garriott might not be completely correct. He is thinking along the lines of making social games more mainstream. I think what will actually win out is having mainstream games become more social.
I suspect — and Thepal, it strikes me you may have alluded to this in a comment on the recent RIOT — that we will see a similar merging of streams in the gaming market as we are beginning to see in the OS market.
Both the current version of OS X and the next version of Windows borrow UI design elements and features from their mobile OS brethren (OS X from iOS, Windows 8 from Windows Phone 7). I wouldn’t at all be surprised to see more games — and more developers — move toward a hybrid of the social/casual and the high-end/AAA.
Hummm I disagree. It sounds the other way around to me. Social games already -are- mainstream. What Garriott seems to be aiming at, is making social game more complex like “real games”, and thus bring casual gamers into more gamer’s games – and likely bring gamers to play onto social networks.
That’s basically seems to be his moto with Portalarium, creating games on social network that goes beyond your usual Zynga stuff and are more like regular games.
Interesting article. If Richard Garriott is right about the future of gaming, I think I’m mostly done with modern computer games. More power to him, but I have no interest in his new Facebook Ultima, or any of the rest of this social gaming nonsense. So many memories of the old school hardcore RPGs on my Commodore computers (64 and Amiga): Ultima, Wizardry, Bard’s Tale, Wasteland, Dungeon Master, Questron, Might and Magic to name just a few that are especially dear to my heart. Those days are gone though and it makes me sad.
I think the future one war or another will be some form of cloud gaming where you’d basically be able to play a single game on every device, wheter it’s on your computer, your console, your tv, your phone, your tablet and so on.
Basically playing the same game whenever and wherever you want.
I don’t see regular consoles, PCs and all going away though – but I could see them gradually going back to a more niche market over the next couple of devades while this form of cloud gaming would become the norm.
Which could be both a good or bad thing, but we can’t write the future.
That’s exactly what Windows 8 aims to do. They even give every app some cloud space to do just that. Whenever you exit/suspend an app, it is meant to update the current status to the cloud, which will then be picked up by any device you open it on next.
I see such potential in things like that, I’m trying to get my act together to have at least one release title for Windows 8.
Spiderwebs Avadon *could* almost already do that. The game is available for OSX, Windows and iPad and the savegames are compatible. Through the icloud they could share the savegames….
Heck, you could store savegames in your Dropbox if you wanted. As long as you can hit the ‘Net, you can play from where you left off (otherwise, you play from the last save on the device-of-the-moment).
Disturbingly I agree with almost every comment on this thread.
The old school way of doing things it to choose a horse, bet on it and hope you were right. The all-or-nothing, us against the world, proprietary methods of software and platform development is slowly dying as open standards for media delivery creep across the newer waves of gaming devices. The fact that Adobe recently signaled the end of Flash (finally) and is preparing for the inevitable dominance of HTML 5 is just another sign.
Between consoles, PCs, set-top boxes and smartphones is a hell of a lot of unnecessary porting and misguided exclusivity. Why not use open standards to spread a product across them all? The holy grail here is market penetration, after all, and dynamic LOD has been around for a while. While that level of penetration is a bit frightening, I think it’s the obvious conclusion of corporations who want a piece of everyone, anywhere and at any time. Interactive media convergence will happen before most of us die, I think.
Unrelated, but I think the “social” aspect of Garriott’s games should be thought of more as a feature. Whether his new game is good or not probably won’t have much to do with buddy lists, nudges or IMs. A game is a game, whether it’s “plugged-in” or not. The social aspect of these games is more about marketing and propagation than genre-defining game mechanics. I just hope it’s a fucking Ultima, social or otherwise.