Classic Ultima Online: Summer Updates
We last heard from Shattered Moon back in June of this year, and since then he has posted two updates to his website detailing his progress with Classic Ultima Online, his multiplayer re-imagining of Ultima 4.
In July, he posted a short update explaining that work had been done mostly on character generation and the introductory sequence of the game. He also mentioned that testing was about to begin on a new client and server, which he hoped would be ready for beta testing in the near future.
This month (it is still August), he posted a longer update in which he detailed the work he had done since July:
The majority of work done during the month of July:
- Reorganization of the project file structure
- Title screen
- Client archives of maps and sound assets (vs. raw assets)
- Server performance metrics
- Sound & Music
The aforementioned testing of the client and server went better than expected. However, there’s still a little work to do. The entire (debug) project weighed in at about 4.5 MB, with the client making up about 72% of the size due to graphics and sound.
Given his talent as a programmer, I’m pretty sure we can expect to see a new client and server release from Shattered Moon in the next month or two.
Just posted the August update which includes for the first time ever a video of the project progress. Also, almost no work was done on CUO in August and September isn’t looking too good either, dangit.
Good to know! I’ll make a news post for it!