Back to Roots: Working Healers, And Many Lines of Code
Fearyourself has had another productive week, and has managed to implement a functional healer, Milan, in the town of East Brittany, which will feature in his upcoming tech demo. Boats and dungeons are the next things he intends to work on.
And of course, he has posted a video of Milan at work healing Iolo and Dupre:
He has also posted some interesting statistics regarding the size of his project (in terms of lines of code) and the memory allocation rate for Back to Roots when it is up and running.
Dude, I thought my RAM usage was out of control. 😉 C’s probably less forgiving about cleaning things up. Most of my allocations are from a bunch of textures all loaded at once. That’s actually one of the reasons C scares me…too much micromanagement of resources.
Good work though, and that’s what matters. Cleanup comes later, haha.
Yeah, it mostly comes from std::string constructors and destructors. Probably because of the rendering of the text on the screen. But I’ll soon be looking into minimizing that usage a bit.