Monthly Archive: January 2011

Arx Fatalis updated; source code released

Arx Fatalis updated; source code released

Sergorn Dragon and Hexxxer both alerted me to this…so thanks, gents. Here’s RPGWatch‘s report on it. The long and short: Arkane Studios have released what is probably going to be the final patch for...

Nazghul was also updated recently

Nazghul was also updated recently

Or, at least, the Windows version was. The Mac version of this engine is still at version 0.7.0; the Windows version is now at 0.7.1. Either way, you can find the latest files (plus...

Pentagram updated

Pentagram updated

I just happened to notice that the Windows binary snapshot for Pentagram had been updated recently. I have added the new version to the project entry here.

Nuvie — yes, Nuvie — Updated!

Nuvie — yes, Nuvie — Updated!

Eric Fry’s attempt to do for Ultima 6 what Exult did for Ultima 7 last saw an update to its website back in 2007. And to be fair, if you look at the Nuvie...

Added: More Minecraft Avatar Skins

Added: More Minecraft Avatar Skins

Courtesy of Andy Panthro, Ultima Aiera is pleased to present two additional Avatar-themed skins for your Minecraft character: an Ultima 6 Avatar (in white, as per the game’s box art), and an Ultima 5...

Ultima X: Odyssey Gameworld Video

Ultima X: Odyssey Gameworld Video

Some (most?) of you may have already seen this, but I’ve only just stumbled across it. It’s a flythrough-style video of the gameworld from the canceled Ultima X: Odyssey that I just happened to...

Touching up project entries

Touching up project entries

So, now that I’ve basically got every project entry restored, I’ve begun what I like to think of as “Phase 2” of the update to Aiera. That would be: I’m going through project entries,...