Monthly Archive: November 2010

Ultima Online "rares" explained

Ultima Online "rares" explained

And remember: don’t miss the first annual Aiera Thanksgiveaway! Raph Koster, one of the designers who worked on Ultima Online in its early days, has an interesting article up on his website concerning “rares”...

Some neat bits of Ultima history

Some neat bits of Ultima history

This is cool. Joe Garrity of the Origin Museum alerted me to the existence of GMZ, a gaming blog that aggregates news about games (“mostly indie retro rock ‘n roll type”) with “interesting design...

User registrations are now allowed

User registrations are now allowed

I’ve had a few requests for this, the most recent coming from Zygon Dragon. While I’ve been loathe (in the past) to allow user registrations at Aiera owing to the simply insane amount of...

What is your favourite early Ultima art style?

What is your favourite early Ultima art style?

I’m cribbing this idea directly from the Wing Commander CIC, by the way. The Ultima games have seen a tremendous evolution in their graphical styles and in-game artistry. Part of this is due to...

Thank you, Shattered Moon!

Thank you, Shattered Moon!

Shattered Moon, whom some of you may know and recognize as the developer behind Classic Ultima Online, chipped in a sizeable donation to Aiera last week, for which I am monumentally grateful. I mean,...

Ultima Return needs YOU!

Ultima Return needs YOU!

Oh noes! Sergorn Dragon informed me this morning that Kat, the editor and a main writer for Return to the Serpent Isle, has had to part ways with the team and the project for...

A curious Martian Dreams bug

A curious Martian Dreams bug

Over in the forum, commenter GuJiaXian posted a lengthy article about how he ran into a spot of trouble with Martian Dreams, and encountered what seemed, at first, like a plot-stopping bug: There are...