Forgotten World's weekly screenshot is some kind of freakin' awesome
Iceblade explains why this is about as awesome as finding BioShock on sale for $2:
What is significant about this is that I actually placed new objects into the game world, gave them the correct properties and flags to function, and created a completely new trigger sequence to call Jaana’s activity sequence. So now whenever I approach Mariah’s house, a trigger gets called to activate Jaana’s “To Yew” teleport activity sequence, which takes her to the teleport target I placed at Mariah’s house. Another aspect in this image that you should note is that Jaana is sitting. She actually did this automatically, and in fact, we found that at times she would go inside the house and sit on a bench there. We know that this occurred because this activity sequence we used also included an “activate activity sequence” command that pointed back to Jaana’s “Loiter” activity sequence (a simple, one command sequence). So apparently, loitering is a very comprehensive activity, which is great as this just makes our job easier.
I suppose you might be wondering why I was working on getting Jaana to Moonglow. Well unlike Jaana, Mariah doesn’t have any empty activity sequences I could use, and we currently don’t have the tools to add new activity sequences or commands. Also, the court at Yew is very packed in and the high concentration of additional triggers makes testing rather difficult — and there was a lot of testing needed to get this working properly. Luckily, it shouldn’t take me long to take what I did at Mariah’s and repeat it for the Court of Yew. I will admit here that Jaana will be reincorporated and ready to go within a few weeks (depending on how busy I’ll be). Mariah, however, will slow down a new patch drastically unless of course a Delphi/Pascal coder joins the team.
So…any Delphi/Pascal coders out there, please…as in pleasepleaseplease…get in touch with the Forgotten World team! Seriously! Thy deeds and accomplishments will be the stuff of legend!
Yeah, Iceblade has become a real Crack, when it comes to triggers and activity sequences.
For all readers here, i have to add, that the core task is:
First to find the “right DWORDs” within Thousands of possible ones.
Second, to understand how to alter them in a way, so that the game does the thing, you wish. Very diffcult, because using the wrong values simply crashes the game.
That’s why this little screen from Iceblade is really outstanding!
They used Delphi? Good grief. Is there a place where I could take a look at the pascal code? I’d be interested in seeing what’s up. I haven’t coded in pascal since highschool computer science (and we used Delphi, how fortuitous), but it would be interesting to take a look and see if I can make heads or tails of it.
Arguably, I suppose I could take a look as well; Pascal (the Turbo variant…ugh) was what I first learned in computer engineering.
Though I promise nothing; I really didn’t enjoy the instruction of that course, so I’m not sure what (if anything) I actually retained.
LOVE what you guys are doing. Can’t wait to see where you guys will lead this project.
We have a new member and a new screen. Take a look at the FW website.