Updates following the May Long Weekend

There have been a few minor updates made around the remake community in the past week or so.

Ultima III for Mac

I must have not noticed this before, but LairWare have a forum up for their port of Ultima 3.

Ultima 6 Project

Zephyr let slip in the project forum that the team are currently play-testing Milestone 3.

Exult

The latest build of Exult 1.4 was released last week, and features some minor bug corrections in monster usecode, and reading text. It also now allows setting a z-coordinate in teleport eggs. The Exult entry here at the site has this new build available for download.

Pentagram

A new Windows build of Pentagram was released two days ago. The Pentagram entry at Aiera has this available for download.

Project Britannia

Two of Project Britannia’s core files have been updated. “Hit feedback” textures have been added to britannia_art.dsres all the way down to -100 HP, and a number of updates and corrections have been made to the mob generator, maps, banter system, sextant, and combat system in britannia_logic.dsres. Both files can be downloaded from the Project Britannia entry here at the site.

Ultima Tileset viewer and Assembly Code

Tim Carlsen alerted me to online versions of Michael Maggio’s collection of assembly-language extracts for Ultima 2, Ultima 3, and Ultima 5. Mike has also put together a Linux-only tileset viewer for Ultima (presumably for the earlier games that used tiled graphics) which he has called Diligence.

Update: xu4

The Windows snapshot for xu4 was updated recently, and Gruck brought this to my attention in the comments for this posting. I have expanded and updated the versions of this remake available for download through Aiera, as I had previously not included Zaurus, BeOS, or Dreamcast ports of the game for download.

Also, I’m adjusting my update policy for project entries at the site here. Now when I update a file for a project entry, that project entry’s “post date” is going to get set to the current date, thus percolating active projects to the top of their respective categories. I think this will be a bit more convenient for most of Aiera’s visitors.

🙂 WtFD

6 Responses

  1. Gruck says:

    Also xu4.sf.net has posted a small update. The first in about 4 or 5 months. They fixed a small combat bug and improved the readme. Hopefully more bugfixes are to come.

    I hope this isn’t a double post but my IE crashed.

  2. Nope…looks single-posty to me…

    Thanks for the update; I’ll amend the main article.

  3. Lurker says:

    Ultima 10?

    According to Desslock, EA has been pitching a single player Ultima to studios last fall. What little details are at the QT3 fourms.

    http://www.quartertothree.com/game-talk/showthread.php?t=35935

  4. Hmm…interesting. I’ll have to keep an eye on that.

    I like this comment in the thread, though:

    smaller? wtf? ultima *requires* an entire planet. I NEED to be able to sail around the world.

    Too true.

  5. Sslaxx says:

    This is interesting… want to be a Titan?

    http://cfkasper.de/ultima/board/thread.php?threadid=859

    Looks like Redemption’s team is recruiting! 3D designers and worldbuilders.

  6. Except for the part where I know nothing at all about Morrowind’s editing environment, this would be a great thing.

    It’s worth a news-post, though.