How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
Tagged: Ultima 3
Richard Garriott has revealed the original cover art concept for Ultima 3 that his mother, Helen Garriott, composed.
Icons based on the box art for the Ultima games.
Gordon Cameron is amassing a collection of scans of magazine ads for classic CRPGs. Naturally, several Ultima games are already represented in his gallery.
AvatarAcid has created a number of remixes of music from various Ultima games, and Ultima Online as well.
Ultima 2 and Ultima 3 were released 33 and 32 years ago (respectively) this week.
In which I combine Ultima images with the “Straight Outta Compton” meme.
A brochure produced by Origin Systems, which announces and gives details about Serpent Isle, Trade Commander (Privateer), and Forge of Virtue.
All the Ultima games in GOG’s catalogue are available on sale today, at a discount of up to 80% off.
Downloads have been restored on the Ultima 2 subdomain.
The first episode in what I hope will become a weekly Ultima Codex podcast has been published.
A multi-genre remix of the Ultima 3 soundtrack, from the Commodore 64 port of the game.
Andrew Owen has released the graphics tiles for U3.5: Pax Britannia in a format that can be imported as a skin for LairWare’s Ultima 3 port for OS X.
A brand-new, 2D, retro-styled RPG for the iPad, Dungeons of Chaos should make any fan of Ultima 3, 4, or 5 feel right at home.