Jimmy Maher gives us a lengthy and insightful look at the development history of Ultima 6, as well as its reception, and how it changed things at Origin.
Tagged: The Digital Antiquarian
The Digital Antiquarian looks at Ultima 5, and the themes that inform its story.
The Digital Antiquarian looks at the first partnership between Origin Systems and EA, and at the development history of Ultima 5.
Ultima 4 was released thirty years ago, if you can believe that. As such, the SSSH crew discuss the game, its legacy, and whether or not modern gamers can handle it.
Ultima 2 and Ultima 3 were released 33 and 32 years ago (respectively) this week.
The Digital Antiquarian continues his look at Ultima 4’s development, and comments on the game itself.
The Digital Antiquarian takes a look at Origin Systems’ move to New England and the context in which Ultima 4 was created.
The Digital Antiquarian has continued his retrospective look at Origin Systems and the Ultima games with a pictoral feature about Ultima 3.
The Digital Antiquarian sets out to dispel some of the myths and legends surrounding Ultima: Escape from Mount Drash.
The Digital Antiquarian has continued his chronicle of the history of Ultima with a look at the founding of Origin Systems.
History-of-interactive-entertainment blogger The Digital Antiquarian has published a series of articles about Richard Garriott, Akalabeth (the proto-Ultima!), and California Pacific, the company that gave Garriott his first big break.