Time Machine Dragon has been thinking about the future of xu4 and whether the project should continue to be worked on.
The Ultima 6 Remake website has been updated, after nearly a year of dormancy.
Maps of Britannia (circa Ultima 7) and the Serpent Isle for use in Dwarf Fortress, the part-roguelike, part-city-building, Code page 437-graphics game.
An Ultima fan is attempting to play through Ultima V: Lazarus, and has encountered a couple of issues in doing so.
In a lengthy update, Dominus from the Exult team explains why the project hasn’t progressed much of late, and hints at the need for new team members.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Exult got some “much needed attention” recently, including a fix for some of the issues involving the Altar of Discipline in Serpent Isle. Will we soon see a “final version” release?
Let’s hear it from you, Ultima fans! Vote for the fan project that is “the” project of 2013!
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In an update to the Exult website — the first in nearly two years — we are informed that development on the project has more or less halted for the time being, and that the current snapshot builds are very stable. As such, everyone who can is encouraged to stop using version 1.2 of the engine.
A pair of renderings of Britannia, circa Ultima 7, projected onto the surface of a globe.
The Ultima 6 Remake team have published a short update to let us know the status of the project, show off some new NPC sprites, and request a bit of help.
Ultima 7 is the subject of a short feature in the October edition of Mac Life…at least in Germany.
Android ports of Exult, the cross-platform Ultima 7 engine, have existed for a while now, but Lanica Dragon has undertaken the effort of porting the engine to Apple’s iOS mobile operating system.