Divinity: Original Sin 2 Leaked, Then Announced
by WtF Dragon · Published · Updated
This topic contains 5 replies, has 4 voices, and was last updated by Micro Magic 2 years, 3 months ago.
August 12, 2015 at 7:14 am #38200
August 12, 2015 at 11:26 am #38209
Vote for these, everybody:
NPC Schedules: http://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards/suggestions/9290337-maybe-npc-schedules-this-time
Day/Night Cycles: http://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards/suggestions/9289791-day-night-cycle
August 12, 2015 at 10:07 pm #38239
They seem to be doing what I’d proposed Origin should have done with Ultima VII. DOS2 should be pretty awesome. I do wonder however why they didn’t just flatly state that NPC schedules and a day/night cycle would be included as core features.
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August 13, 2015 at 2:59 am #38241
Well, the Kickstarter hasn’t actually been launched yet…
August 13, 2015 at 7:59 am #38246
I think the approach they’re taking here is smart, overall.
Take something like the enthusiastic support for day/night cycles. 776 votes in support of it; it’s in third place on the list of what people want to see, ranking above even the inclusion of Chris Avellone on the writing team.
So probably, they’ll announce that as a feature. They’d be fools not to, really. NPC schedules? Those aren’t seeing as much demand, but I could see them touted as a stretch goal.
The point is: this in-advance survey lets Larian firm up a list of what people will look for and support ahead of time, which should hopefully improve both the success of the Kickstarter campaign overall, as well as the quality and appeal of their initial pitch.
August 13, 2015 at 11:20 pm #38280
Great question. Especially since schedules and day/night cycle was a stretch goal that was achieved with the initial kickstarter that was scrapped. I just assumed the enhanced edition would have it.
Really not excited for this one. I think the Chris Avallone writing should be number 1. The story was boring and the NPCs weren’t worth talking to. Then there was the combat that was even more of a chore than reading through bland dialogue. Formulaic attacks that didn’t require any forethought, planning, or creativity on top of boring spells. The worst sin of all was the lack of a slider bar to increase the speed of a combat. Something every other classic turn-based iso rpg has had.
It’s tough to blame them too much though right? The game was rushed towards the end of development. I mean, it was blatantly obvious from the beta builds they gave the backers. So to anyone who’s thinking of backing this one I’ll leave you with some words of wisdom,
“Fool me once shame on – shame on you. Fool me… you can’t get fooled again!”
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