Scans of a lengthy technical design document produced for what was probably the last attempt at creating Ultima Online 2.
A style guide produced for the production team of UO Next, a cancelled attempt to re-tool, clean up, and streamline Ultima Online.
A style guide produced for artists working on assets for Ultima Online: Kingdom Reborn.
In which I take a look at how Mythic’s Ultima Forever: Quest for the Avatar has changed since several Ultima Dragons were given the opportunity to alpha test it some time ago.
If you’d like to help the Ultima Codex celebrate its ninth anniversary, please consider donating to (or joining) the Vas Mani Extra Life team.
The Ultima Codex will continue its ninth anniversary celebration tomorrow with more new content, and the Wing Commander CIC will celebrate its 15th year of operation at the same time.
Browncoat Jayson has summarzied the recent Hangout and Pen of the Avatar Google+ sessions at The Digital Lycaeum. And Portalarium have released a work-in-progress video of the female Avatar model.
Rustic Dragon has updated the Hearth of Britannia website and Facebook event page with ever-so-subtle shifts to their respective graphics.
Portalarium have released a second Unity asset kit for Shroud of the Avatar backers, this time focusing on placeable assets to decorate dungeons with.
Mythic have taken note of a few post-launch issues in Ultima Forever, and have issued a hotfix to address the most serious ones.
Screenshots from the original, isometric 3D version of Ultima 9.
Scans of a proof copy of the Ultima 9 installation guide.
Scans of Ultima 9-related package design and patch development notes.
High-resolution images of most of the Ultima 9 box art.
A new Ultima Codex subdomain showcasing real-world sightings of the word “Ultima”.
Nine years ago, the first version of Ultima Aiera launched. Today, the Ultima Codex continues in its footsteps.
The weekly round-up of news related to Bethesda Softworks and Game Studios, their excellent RPG series (The Elder Scrolls), and any other titles they might be working on or publishing.
Browncoat Jayson has published a lengthy primer for those considering the Unity engine as the basis for an Ultima (or any) fan project.