A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
Unseen Dragon interviews Richard Garriott about the process of story-telling in the Ultima games.
Spam Spam Spam Humbug: Episode 52 – Shroud of the Avatar: Persistence and the Land Rush (Starr Long Interview)
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Spam Spam Spam Humbug chats with members of the Ultima Online team.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Last Sunday, Stratics celebrated 16 years of providing information and building the MMO community. The theme, appropriately, was “What’s Old is New Again”. Throughout the day some of the most influential people in the...
Bill Armintrout got his start with Origin Systems as a writer for Serpent Isle, and soon ended up directing the project.