It Turns Out “Ultima VII: Revisited” Has a Hidden First-Person Mode
Viridian Games’ recent anniversary stream offered a broad look at the current state of “Ultima 7: Revisited”, but one feature in particular stood out.
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially “Ultima 8: Exult”).
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.
UI mockups for a hypothetical tenth “Ultima” game entitled “Legacy of the Avatar.”
A utility to export graphics tiles from “Ultima 1” through “Ultima 5,” and then re-import tiles thereto.
Steve Taylor set out to explore “Ultima 9’s” game data, and wrote a file-viewer utility along the way.
The upcoming version 1.3 release of “The Ultima 6 Remake” for “Exult” will feature working ship cannons…as befits “Ultima 6”.
Ideal Dragon is hoping to make NPC dialogue in his “Exult”-based remake of “Ultima 8” a little more dynamic.
Taking advantage of “Neverwinter Nights” engine features in a remake of an obscure spinoff of the “Ultima” series.
Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing “Exult”-based remake of “Ultima 8”.
It should have been obvious that the “Ultima” and “Monkey Island” games would make for a great crossover.