“The Ultima 6 Remake” Version 1.3 Released
Version 1.3 of this “Exult”-based remake of “Ultima 6” brings numerous bug fixes, a fully-functional cooking system, and other new features besides!
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
The development team behind “Ultima 8: Exult” asked the “Exult” team for increased height levels in the cross-platform “Ultima 7” engine. Now, we can see what they’ve implemented with it!
Twitch streamer Majuular joins the “O for Obfuscate” podcast to discuss Origin Systems and the “Ultima” series.
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
A Python-based command line utility for extracting, modifying, and repackaging the game data files from “Ultima 8.”
The Grey Wanderer put various AI models to the ultimate – or “Ultima” – test.
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially “Ultima 8: Exult”).
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.
UI mockups for a hypothetical tenth “Ultima” game entitled “Legacy of the Avatar.”
A utility to export graphics tiles from “Ultima 1” through “Ultima 5,” and then re-import tiles thereto.
Steve Taylor set out to explore “Ultima 9’s” game data, and wrote a file-viewer utility along the way.