Corven – Path of Redemption: Just to be Clear, Yes, It’s an RPG

There was some confusion over the most recent news I posted about Corven – Path of Redemption, which quoted a series of tweets in which Corv — formerly the head of the Titans of Ether, now embarking on an essentially solo career as an independent game developer — talked about transitioning between the Unreal and Unity engines. In the course of those tweets, which date back to 2018, he mentioned that Corven wouldn’t be a pure RPG, but would rather be more of an adventure-oriented title.

This plan has since changed, however:

It’s been a while, sorry about that! As you know there were changes in the team and I tried to figure out how to best proceed. There was the plan to ditch RPG parts of it to make it easier to develop, but that’s not the case after all. The concept and workflow are streamlined and final now. No change in the team can affect development anymore (finally). This is what you can expect:

– mostly open world (dungeons etc. are separate scenes)
– iso/3D person view
– turn based combat
– story still plays a central part and is not an afterthought
– hearkens back to games like Ultima IV-VII and also some JRPGs like early Final Fantasy.
– it is an RPG… stats, abilities and a party will be there

And just in case the above isn’t clear enough, Corv has been re-explaining as much on Twitter this week:

 

 

 

 

 

 

 

 

 

 

So there you have it: Corven will, in fact, be an RPG. And I’d like to just offer my apologies to Corv for causing some confusion on this point!