Shroud of the Avatar – Update of the Avatar #215

Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

Clockwork Attack!


[A Dev+ Forum Post by Kevin “UglyFist” Wells]

Hey everybody!

So, we’ve made some baddies out of our clockwork pets. These are definitely not pets. We’ve made them bigger, badder, and way deadly. These clockwork creatures are designed to take as much blood from you as they can with their razor sharp claws, teeth, spikes, and a bad attitude. The idea was to make them dark and stealthy. The models may be updated a bit here and there before I call them finished – but as they are, they are already bad news.

Check these guys out…




Town Blessings Update


[From a forum post by Starr “Darkstarr” Long]

Greetings Avatars,

In Release 39, the first iteration of Town Blessings will be going live. Owners of Player Towns will have the ability to place 11 different Devotionals to the 8 Virtues and 3 Principles in their towns.

Each Devotional offers a different blessing and the power of the blessing is based on how many people live in the town. To receive a blessing you merely need to stand near a Devotional that has been placed in a POT (or NPC town). Players can only have one blessing active at any time, so visiting a Devotional while another blessing is active will overwrite the current blessing. These Devotionals also attract the attention of the Cabalists and there is a chance that your town will come under siege if you have them placed (this will come online in R40).

Here is a list of the base level Devotionals that are included with each POT and the associated blessings (each one listed is a placeable decoration, see pictures):

  • Truth: Intelligence Buff
  • Love: Dexterity Buff
  • Courage: Strength Buff
  • Humility: Magic Resistance Buff and Fishing Bait Recovery Buff
  • Honesty: Focus Buff and Alchemy Buff
  • Justice: Fizzle Reduction and Cooking Buff
  • Honor: Focus Regeneration Buff and Agriculture Buff
  • Spirituality: Adventuring Level Buff and Fishing Level Buff
  • Compassion: Dodge Buff and Tailoring Buff
  • Sacrifice: Health Regeneration Buff and Carpentry Buff
  • Valor: Health Buff and Blacksmith Buff

Devotionals are considered NPC buildings, so are therefore limited by the number of NPC buildings your town can support. Those NPC Building limits per town are:

  • Holdfast: 1
  • Hamlet: 2
  • Village: 3
  • Crossroads Village: 4
  • Town: 6
  • City: 10
  • Metropolis: 15

These devotionals will also appear in NPC towns starting in R40. Please note that these Devotionals are new decorations and not the original items tentatively planned to be associated with Blessings (Hooded Statue, Titan Statues, Dragon Bones, etc.). All town owners will receive these new devotionals as rewards and the original items can continue to be used as NPC Buildings. You will need to claim rewards at a bank to receive these rewards.

Here are all the Devotional symbols:












The Making of Rhun Ruins

The Rhun Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Rhun was a city devoted to Compassion but has since been overrun with the undead. It is located in the Drachvald region in the northeast of Novia.

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys! SorcerousSteve here to give you the final update on the Rhun Ruins!
I spent this past week really detailing the map, adding plenty of traps, and making sure all the POI areas were in place and aligned with the team’s vision.

Panoramic view of the east side of the Rhun Ruins.

Certain areas of Rhun have been overgrown with Alien life.

A giant hole can be seen here where one of the floating islands ripped its landmass off the ground tearing with it an entire plaza area.

The rugged coastline of Rhun, on the far left we can see a lone watch tower with some scaffolding that will allow players to board the floating island circulating the map.

An ancient castle sits on the treacherous rugged cliffs, filled with traps and hazards few dare to wander inside.

Hope you guys look forward to visiting Rhun in R40!

Esteben Zaldivar
Level Designer

The Making of K’rawl

The underground Kobold lab called K’rul is connected to the Kobold capital city of Skrekk through a long shipping tunnel called K’rawl that includes moving mine carts (including a jump)! The dev’s goal is to have a first iteration of this dungeon live in the game for Release 39.

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

An update: