OpenMW: Version 0.38.0 Released


The OpenMW team have released version 0.38.0 of their open-source re-implementation of the engine for The Elder Scrolls III: Morrowind:

Hot on the heels of the previous one, this release brings many fixes and improvements, notably movement of objects between cells, and support for the OSG native model format.

Known Issues:

  • Shadows are not re-implemented at this time, as well as distant land and object shaders
  • Features are missing from OpenMW-CS as well: only basic camera controls are implemented, pathgrid and cell marker rendering is missing, as well as instance moving


  • Implemented werewolf field of view
  • Implemented movement of objects between cells, fixes several issues
  • Implemented handling OSG native model format
  • Implemented separate field of view settings for hands and game world
  • Implemented isInCell checks on PlaceAt and PlaceItem
  • Implemented handling NiLODNode and NiPointLight
  • Implemented notification to indicate when a game is saved

There’s a lot more to the changelog; I’ve just excerpted the listing of new features in this release. Click on through to read the rest!