System Shock Remake In the Works; System Shock 3 Possible


Fast Company is reporting — by way of an interview, really — that a remake of Looking Glass’ masterful shooter, System Shock, is in the works:

…Night Dive is developing a full remake of the original System Shock, going well beyond the basic rerelease that launched a couple months ago. Night Dive has acquired the full rights to the franchise, and Kick says he’s been working with Robert Waters, the game’s original concept artist, to reimagine his designs from the early 1990s.

“Seeing the difference between his artistic abilities back then compared to now, and his ablity to reinterpret those ideas, it’s just been really exciting for us,” Kick says.

Part of the plan for this remake also includes a console version, which would be a first for Night Dive. Kuperman believes much of the company’s future growth will come from creating console adaptations for more PC games, along with some ports for mobile devices.

There is even talk of a sequel, a third entry in the series:

We may even see a System Shock 3 someday, though Night Dive would need a larger publisher to take on the task. Kuperman says the company is “having some conversations” on this front. “To really do another game in that series is going to take resources and time and commitment that we don’t have, and it’s really not our core business,” Kuperman says. (Until now, 2K Games’ Bioshock series has stood in as a spiritual successor.)

The article also goes into some depth about Night Dive Studios, a Vancouver, Washington-based company that has made it their mission to revive old video games:

Night Dive, based in Vancouver, Washington, is in the business of reviving long-lost video games, a process that’s rarely as simple as making old code work on new computers. Figuring out who owns the rights to these games can take detective work, and the negotiations don’t always pan out. So far, Night Dive has only published about 60% of the games it has pursued.

Still, when the company succeeds, the payoff can be significant. Nostalgia sells, especially in gaming, where old favorites are constantly rendered unplayable by new hardware. While it’s not unusual for major publishers to revisit their past—Nintendo, for instance, dedicates a section of its downloadable game shop to the classics—Night Dive is unique in that much of its catalog doesn’t consist of obvious slam dunks. Even its highest-profile releases, such as System Shock 2 and The 7th Guest, are cult classics at best.

While Night Dive won’t talk about how much money it makes, in a few years the company has grown from two people — [Stephen] Kick as CEO, and his wife Alix Banegas as CFO — to a staff of 10 full-time employees, supplemented by contractors. The studio has published more than 80 games to date, and is now looking at even more ambitious ways to glorify gaming’s lost treasures.

There’s also a lengthy section detailing just how the studio went about reworking both System Shock games for their recent release on GOG. Well worth a read in full!