Divinity Original Sin 2: Two Days Left on Kickstarter; Chris Avellone Signs On

The Divinity: Original Sin 2 Kickstarter campaign has just under two days remaining, and as of this writing has raked in $1,749,341 in support. Which means that they’ve passed a rather important fundraising milestone: the mod support stretch goal!

With your tremendous support over the campaign, we’ve knocked another stretch goal out of the park. Between your contributions on Kickstarter and Paypal, we’ve passed the $1.65 millionmark, which means we can fence off an entire team to work full-time on providing you with an editor that’ll make creating your own levels so much easier. We can’t wait to see what you’ll make with such a powerful tool, but first we have to build it. And that’s where we need your help.

If this is a tool that you’re going to be using a lot (and we hope you are!), then it needs to be designed with you in mind. So, you have two missions: 1) get over to the Larian forums and let us know what you want from our new editor, and 2) tune in to the DevLine tomorrow and give us your feedback live as we discuss our plans for a modding tool that will give you an enhanced dialog editor, easier navigation, and which balances power and usability. Check out the Larian Twitch Page for full details.

Divinity: Original Sin shipped with an editor as well, and full mod support. However, its toolkit was very advanced…both in terms of capability (which is good) and in terms of the level of user skill required (which isn’t as good). It was a very complex, and somewhat obtuse, piece of software, so it’s good that Larian are going to work with the community to build a toolset for Divinity: Original Sin 2 that will hopefully be…better.

More exciting, to some at least, was the announcement that Chris Avellone had signed on to the project:

He’s a legend among RPG fans, with some of the most impressive credentials in the world of games writing… and now he’s agreed to help us bring the characters of D:OS2 to life!

Chris Avellone (Planescape: Torment; Star Wars: Knights of the Old Republic 2, Fallout: New Vegas) has agreed develop and write at least one of the playable origin stories in the game, meaning fans of his work will get to play through Divinity: Original Sin 2, Avellone-style.

This certainly, according to Kicktraq, caused a lot of buzz:

What it didn’t do, seemingly, is translate into much in the way of additional fundraising:

That said, I gather that both the RPGCodex and RPGWatch were able to reach the $10,000 mark in their own internal Original Sin 2 fundraisers quite easily after this news broke.