Ananias Roguelike: Version 1.66 Released; Uses CocoonJS Again; Adds Confusion & Hallucination Effects

Slashing Dragon has released version 1.66 of Ananias Roguelike, which can be downloaded from the usual places:

 

Standard Edition

Fellowship Edition

 

 
 

 
 

 
 
 

The most significant change in this version is that Slash has returned to using CocoonJS:

I’ve switched back to cocoonJS, but now using the new cocoon.io, which is built on top of Cordova so most cordova plugins work (yay!).

Pros

  • Better performance on Android <4.4
  • Better performance on iOS
  • Unified execution environment for Android means I don’t have to fiddle with differences between Android versions (in theory)

Cons

  • No CLI means much slower deployment cycles (The current CLI is deprecated and will be phased out soon)
  • Cloud based means I can’t fiddle with Cordova source and tweak things, I have to do with what they have (so I find something not supported by them, I’m screwed)
  • I depend again on the Ludei team and their pace of development which varies a lot (but they are working better now from what I see). In any case if all fails I can go back to cordova anytime now that the game has been conditioned for it.

And here’s a summary of the gameplay changes to be found in Ananias 1.66:

  • New status: Confused: May attack friendly monsters or stumble in an unwanted direction. Accuracy with ranged weapons and thrown items greatly reduced. Cannot read spells.
  • New status: Hallucinating: Monster and item appearances may change, making the subject unable to identify them. As such may attack friendly monsters. Cannot read spells.
  • New status: Blind: Can’t see the rooms. Cannot read spells
  • Add skills for monsters to cause confusion, blindness and hallucination.
  • Increase quantity of healing items
  • Increase power of healing items
  • Add bonus against undead enemies for certain weapons.

If you’ve at all been enjoying Slash’s work on this challenging roguelike, consider backing Ananias 2.0 on IndieGogo!