Stygian Abyss: Version 1.2 Released; Character Creation, New Weapons, New Intro and Ending

New title screen

Slashing Dragon has released…well, actually, he has released two updates for Stygian Abyss, his Ultima-inspired entry for the 7 Day Rogue-Like (7DRL) challenge. Version 1.1, which was released about ten days ago, introduced a number of changes to the game over and above what’s in the original 7DRL version:

  • Allow Saving and Loading games (using O)
  • Add compass
  • Add weapons on viewport
  • Change melee mechanics
  • Lower water and lava from the floor level
  • Added music tracks to each dungeon level
  • New title screen
  • New select class screen
  • Include 7drl hotfixes (Missing textures)
  • Change item icons and graphics
  • Add new textures for Dragon and Hydra
  • Add Lava Lizard
  • Add features to level
  • Tweaks on pixel font
  • Several tweaks on collisions
  • Lots of infrastructure work

Version 1.2, meanwhile, was released only a few days ago. It, too, adds several new things to the game, and also overhauls the introduction and endgame sequences:

Gameplay

  • Add new weapons and armor
  • Reenable weapon degradation
  • Increase swimming speed

Graphics

  • Animated, bigger and solid dungeon features
  • Changed sprites for Dragon, Gazer, Skeleton
  • Generate different cavern walls

Player Experience

  • Fix typos
  • Reduce messages (Specially in battle)
  • Show player level
  • Add intro and instructions
  • Enhance ending sequence

Here are a few screenshots from both versions:

 
 

You can play Stygian Abyss online right here, and you can follow its development on GitHub.