Shroud of the Avatar: Second Unity Scene Jam Starts This Evening

The next Portalarium-hosted, Shroud of the Avatar-themed Unity Scene Jam will take place over this weekend, beginning this evening at 6:00 PM CST. The previous Scene Jam focused on the Lunar Rifts of New Britannia; the theme of this Scene Jam will likely be announced a few hours before it kicks off. In like fashion, Portalarium will probably also release a basic asset kit related to the theme around the same time.

For full Scene Jam details, of course, you should hit up this page at the Shroud of the Avatar website. Below is a summary of some key points.

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The grand prize winner (of the entire Scene Jam series) will receive a pretty amazing kit of stuff:

Weekly winners will also score some neat prizes, including Knight-level pledges. The grand prize winner will be awarded to the single best scene of the competition.

Scenes will be judged by Richard and the team based on quality, creativity, how closely it matches the announced challenge, and how closely it resembles something that would feel right at home in Shroud of the Avatar!

The rules of the Scene Jams are fairly straightforward:

  • We’ll provide some assets with each jam but you can also use any assets which we can easily license. Unity store assets, free or purchased are fine. We’ll have a section in our submission process for you to list what assets were used in the creation of your piece so we can purchase them if we decide to use your piece. Custom created art is also fine as long as you are willing to grant us a free license to distribute the art with Shroud of the Avatar.
  • The final submission must be in the form of a Unity Package, run in Unity 4, and the upload must be started by 6PM on the Sunday after the start of the jam. We’ll include a document detailing how to turn a scene into a Unity Package. It might sound scary but it is really just a couple of clicks!
  • Any version of Unity is fine. The free version will work fine. You can use an older version of Unity if you choose to but we’ll only be testing the assets we distribute on Unity 4 and we’ll expect all submissions to work on Unity 4.

Scenes can be submitted here once complete, during the span of the competition.

The remaining Scene Jams will be held on the following dates:

  • October 18, 6PM CST (UTC-6)
  • November 1, 6PM CST (UTC-6)