Nuvie: Progress Since Version 0.4 Was Released

Malignant Manor dropped by the RPG Codex over the weekend to post an update as to the status of Nuvie, which we haven’t heard much from since its version 0.4 release some months ago.

Since Nuvie 0.4

  • Eric has finished the ending cutscene.
  • I’ve expanded the game resolution to support virtually unlimited size (monster and item spawning will have popups at large sizes).
  • There are quite a few bug fixes like fullscreen_map1 mode should be completable (some text is still annoying though and keyboard support for it is a work in progress)
  • More artwork by Daniel c. Wurl and UI improvements for fullscreen_map mode
  • There’s a new popup command bar if you press the comma (,) key
  • I added lots of key bindings for things like lock picks, orb of moons, toggling cheats, and toggling sound on and off.
  • Support for gamepads has been added like being able to press the arrow keys to type. (The save menu is the main thing that’s unfinished when not using fullscreen_map mode besides needing an external application to map gamepad buttons)
  • The number of temporary actors in Ultima 6 has increased by 21
  • I’m curently working on setting menus for a lot of settings (with a bit of help from WJP for toggling buttons)

The latest Nuvie SVN snapshots are available here. You can see more up to date key bindings and cfg settings in your browser if you download this file and change the file extension to html (The web page likely won’t be updated until the next release).

Unfortunately, it’s pretty much Eric and me doing all the coding. He’s a relatively new father and hasn’t even been on irc for a month and no code commits for longer than that. I’ve done hardly anything on Nuvie in the last 6 months. SE and MD need Eric to spend a ton of time to get all the stats for items and actors. Quite a bit more stuff needs reverse engineered for them too. Eric was talked about improving the interface some more and possibly adding SDL 2 support before the next release. A recently added bug with FM Towns will likely need to be fixed as well.

1. unlimited game resolution with no menus taking up the screen all the time like this screenshot and the one above

Speaking as a father of three, and as the father of a not-yet-two-month old as well, one sympathizes with Eric’s present status and relative non-involvement in the project over the last few months! Still, it’s good to hear that the project is still percolating in the minds of those who have been working on it, even if there hasn’t been much actual work done on it in the last little while. Hopefully, as Eric finds his sea legs as a parent and Malignant Manor is able to find more time to devote to it, we will see additional progress made on Nuvie

At the very least, here are a few screenshots of Nuvie in action that Malignant uploaded to his photobucket library:

6 Responses

  1. mark says:

    What does he mean about temporary actors?

  2. Infinitron says:

    Hrmmf, it sounds like this might never gonna get done (at least not for SE and MD) unless somebody else joins in.

  3. Zygon Dragon says:

    Hi all,
    On OSX I can’t seem to get the fullscreen running correctly.

    I’ve tried many different screen sizes in the preferences file but still does not display correctly. I get a little picture in the top left hand of the screen.

    yes
    1024
    768

    Anyone tried it?

    Thanks,

  4. Malignant Manor says:

    fullscreen_map needs to be set to yes in order to get a game size larger than 320×200. You might have to create game_width and game_height entries. They can be set to be as large as the screen_width and screen_height. Also know that screen size is multiplied by the scale_factor setting.

    If your screen size is 1024×768. You could try the following settings. Hopefully the tags show up.

    2
    512
    384
    512
    384

    I know Eric still had some issues with fullscreen on his Mac. That’s one reason he wants to support SDL 2.

  5. Malignant Manor says:

    I’ll try with square brackets even though they need to be less than and equal signs.

    [video]
    [scale_factor]2[/scale_factor]
    [screen_width]512[/screen_width]
    [screen_height]384[/screen_height]
    [game_width]512[/game_width]
    [game_height]384[/game_height]
    [/video]