Sanctimonia: OpenGL Water Layers at Depth
It’s not a full “monthly report”-style update, but Kevin Fishburne did post this video to his YouTube channel to show off a new, OpenGL-accelerated feature he added to his Ultima-inspired, man-vs-nature MMORPG: water layers at depth!
Concerning the update, he has a (little) bit to say:
Trying to finish the month by increasing graphical fidelity after the network efficiency improvements. Nothing amazing, but it’s fitting.
I don’t know about the rest of you, but I think he succeeded in the attempt.