This project, inspired by Markus “Notch” Persson’s Prelude of the Chambered, aims to combine “combine the mechanics of games like Ultima Underworld with the depth and replayability of a roguelike.” Thus far, the game supports basic physics, melee combat, rough NPC pathfinding, moving between levels of a dungeon and loading levels from static files, saving and loading, character permadeath, and sports a basic inventory system. Interrupt plans on building character sheets next, incorporating ranged combat, adding support for randomly-generated dungeon levels, and is even toying around with the idea of adding an overworld.
I was first informed about it last week by Zephaniah Grey — and by others since then — but I haven’t found time to actually put up a post about it until now. I have also set up a project entry for Delver at the Inspired Works subdomain, at which can be found (for download) the most recent available JAR file for the game.
The First Age of Update: Delver is now available on Google Play!