An Ultima-Inspired iOS Game

I stumbled across this project some months ago, but forgot to report on it back then, and held off doing so after it appeared that the developer had stopped working on it — or, at least, had stopped posting about working on it.

[singlepic id=1054 w=500 h=375 float=center]

In the dark, in the dark, in the dark...

However, he has started posting updates again, at irregular intervals, so perhaps its time to give his game — Magelore: Avatars of Alturia — a mention.

In his own words, developer James Podesta describes the game thusly:

[Magelore is] a game I started writing when I was 13 on the Amiga after being inspired from playing Ultima 3 on the Amiga. I soon gave up and then technology and 3d took over and the idea become obsolete until the advent of phone games and touch screens and suddenly the idea seems very viable again.

He seems to have made decent progress getting things implemented, although a common recent theme in his posts has been “getting bogged down” in details, especially in things like magic spells and plot points. He hasn’t asked for help anywhere that I can see, but those of you with some experience in iOS programming may want to consider making contact and seeing if he needs a hand.

You know, because you’re nice people like that, and also happen to think that we need to see more Ultima-inspired games being released on all possible platforms.

4 Responses

  1. darren says:

    I like the look of that.

  2. Andy_Panthro says:

    It does look rather good.

    I don’t have an iphone/ipad though. Android needs better apps (or a better way of filtering out all the crap ones).

  3. Motoki says:

    I agree more Android RPGs would be nice. There are actually more android users than iOS users, although I have a feeling more iOS users actually buy apps because the Android Market is a pain and Android users are probably more used to freebees.

  4. Sanctimonia says:

    If that’s an in-engine screenshot it’s so incredible I can’t start to imagine how he’s done it. The line-of-sight shadows are the best I’ve ever seen and the fact that the mountains aren’t quite linear is mind blowing. If I wasn’t a poor bastard (as in perpetually struggling to pay the bills) I’d hire him with extreme prejudice. Awesome work.

    If James is reading this, don’t sweat the plot-type stuff. Once the engine is working well you can slowly start to build up the more advanced aspects. Just get the system working first, then take your time with the rest.