Return to the Serpent Isle August Update: Stop, thief!

Sergorn Dragon’s increasingly ambitious Ultima project (which I’m also working on) has posted its latest monthly update, and announces the development or updating of several game system scripts that members of the team have been feverishly working on. Foremost among these is a new Guards and Prison system, which allows shopkeepers to summon the guards if the player gets a bit fast and loose with the goods on display. Their Dragon Age-inspired injury system has also been released, as has an update to their resting system.

As well, Sergorn has announced that Jolyn “Nytefall” Kitzer has rejoined the team as Lead 2D Artist. Fans of Lazarus will recognize her name from that project; she crafted much of the excellent artwork that said Ultima 5 remake featured.

Finally, the team is still looking for 3D artists, so if you have some time and some talent in that area, why not drop them a line?

Home Forums Return to the Serpent Isle August Update: Stop, thief!

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    Return to the Serpent Isle August Update: Stop, thief!

    Sergorn Dragon’s increasingly ambitious [tag]Ultima[/tag] project (which I’m also working on) has posted its latest monthly update, and announces the

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