The Lost History of System Shock
G4TV presents a restrospective look at the storied history of System Shock and the many and varied issues that have long prevented the creation of a sequel or the release of the series on sites like Good Old Games.
G4TV presents a restrospective look at the storied history of System Shock and the many and varied issues that have long prevented the creation of a sequel or the release of the series on sites like Good Old Games.
A custom DOSBox build which incorporates the MUNT Roland MT-32 emulation patch has been released.
A long-overdue guide to patching and getting the various Ultima games running.
It’s been a long time coming, and Ultima fans have been clamouring for it for years. Finally, the Origin Systems catalogue of titles has come to Good Old Games (GOG), beginning with the Underworld games.
A recently-unearthed video from the 1992 Consumer Electronics Show in Chicago reveals that a Sega Genesis-based port of Ultima Underworld was in the works for the Sega CD. Alas, it never saw the light of day.
An essay by Matthew Jason Weise looks at Irrational Games’ bestselling hit, Bioshock, from a critical historical perspective, and notes how the game inherits much from Looking Glass Studios’ Ultima Underworld and System Shock franchises.
Spoony’s long-awaited review of Ultima Underworld, Parts 1 and 2, is finally online.
Former Looking Glass Studiosprogrammer Dan Schmidt shares one other story about the development of Ultima Underworld, in this case a peculiar boundary case in the dialogue of the ghouls.
Former Looking Glass developer Doug Church, who worked on Ultima Underworld and System Shock, has signed on with Half Life developer Valve.
A lengthy podcast interview, by GAMBIT, with former Looking Glass designer and writer Austin Grossman, who worked on System Shock and the Underworld games.
Former Looking Glass Productions programmer Dan Schmidt discusses some of the hilarious bugs, and “bugs”, encountered when developing Ultima Underworld.