Ultima Online: The First DirectX Game
Alex St. John, one of the creators of the DirectX technology platform and founder of WildTangent explains, in a lengthy blogpost, just how instrumental Origin Systems was to the development of DirectX.
Alex St. John, one of the creators of the DirectX technology platform and founder of WildTangent explains, in a lengthy blogpost, just how instrumental Origin Systems was to the development of DirectX.
In preparation for Ultima Online’s sixteenth anniversary, Mythic have pushed Publish 83 to its test shard.
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)
Shroud of the Avatar’s executive producer, MMORPG veteran Starr Long, will be speaking at the Captivate Conference in Austin in October.
Mythic are making some updates to Ultima Online’s patcher, and would like to remind players about the proper format for game codes.
Scans of a lengthy technical design document produced for what was probably the last attempt at creating Ultima Online 2.
A style guide produced for the production team of UO Next, a cancelled attempt to re-tool, clean up, and streamline Ultima Online.
A style guide produced for artists working on assets for Ultima Online: Kingdom Reborn.
I have to say…the upcoming EverQuest games are, to my mind, jaw-droppingly awesome in terms of the sort of sandbox play they’ll allow for. Or, at least, that’s my hope.
Mythic have released a few details about the character token exploit that necessitated the recent patch for Ultima Online.
A small patch, affecting Merchants Trinkets, has been applied to Ultima Online.