A Year in Ultima Fan Projects: 2014 in Review
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
Firstknight has graced us with a short update on the status of Beautiful Britannia, and promises astonishing things in the months to come.
In which it is argued that the isometric version of Ultima 9 would have had a larger world overall.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Richard Cobbett, writing at PC Gamer, takes a look at the Ultima series…and the Avatar’s role in setting up the various events that plagued Britannia therein.
A partial re-creation of Britannia, circa Ultima 9, in the The Elder Scrolls: Oblivion engine.
The Ultima Codex now has a copy of the Ultima 9 source code stored safely in our offline archive.
An image from early in Ultima 9’s development, showing the Avatar exploring a dungeon in an isometric view.
Fifteen years ago today, Ultima 9 was released. Who imagined then that it would be the swansong of Origin Systems?
A new emulator for Android devices, which should allow users of that platform to play many classic PC RPGs on their handhelds.
Iceblade is trying to locate the source of a crash in the upcoming Forgotten World patch. He also needs a 2D texture artist to create some new facial animations for Ultima 9.