Tagged: Ultima 5
“Ultima V Redux”: Behaviours and Graphics Overhaul
A long overdue update on the progress being made on a voxel-based 3D engine for “Ultima 5”.
Through the Moongate 17 – Return Home
This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices.
“Ultima V Redux”: Dungeons Finally Being Worked On
Brad Hannah has begun plotting out how to implement the dungeons in his Unity-based remake of “Ultima 5”.
More “Ultima 5 Redux” Screenshots, Because They’re Gorgeous
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
“Ultima 5 Redux”: Combat and Polish Complete
Brad Hannah has posted a long-overdue update to the “Ultima 5 Redux” development blog…with a lot of new features to show off.
Cleaning Up Mixed Content & Other Sundry Issues
The Codex was in need of some dusting after a wholly unplanned two-month silence.
Spam Spam Spam Humbug 156 – Should We Release This Episode as an #NFT? Brand New Venture!
Or we could just watch and laugh at how many bots reply to the episode title on Twitter.
Check Out “Eldiron”, A Rust-Based Cross-Platform RPG Engine
A cross-platform, open-source engine for making retro, tile-based RPGs.
“Minstrel” (Formerly “UltimaX”) Website Now Live
“Minstrel” (formerly “UltimaX”) now has its own website, and will feature a couple different graphical modes.