xu4: iPhone video and tileset questions
Darren, from the xu4 project, wrote with two ends in mind this evening. First, he wanted to draw my attention — and, by extension, the attention of all you Dragons and Dragonettes — to...
Darren, from the xu4 project, wrote with two ends in mind this evening. First, he wanted to draw my attention — and, by extension, the attention of all you Dragons and Dragonettes — to...
In which a long-standing challenge is responded to: What you are seeing, Dragons and Dragonettes, is actually an offshoot of the xu4 project, which implements the underlying game model from Ultima 4 in iOS....
Andrew Taylor’s SDL-based re-creation of Ultima 4 was intended to be a cross-platform version of the game, much as Exult is for Ultima 7. The project fell dormant after 2008, but has since been...
Fearyourself emailed me to report on his progress with his project, Back to Roots. He has been quite busy with “behind the scenes” work, and has added support for “pretty much every NPC” from...
I’m cribbing this idea directly from the Wing Commander CIC, by the way. The Ultima games have seen a tremendous evolution in their graphical styles and in-game artistry. Part of this is due to...
Shattered Moon, whom some of you may know and recognize as the developer behind Classic Ultima Online, chipped in a sizeable donation to Aiera last week, for which I am monumentally grateful. I mean,...
It’s been a while since I checked in on EUO, Max Breedon’s “little project that could,” but in the interim it would appear that Max has made several enhancements to his Ultima-inspired project. For...
Commenter Fearyourself, who has stepped to the fore to help Kevin Fishburne with his coding issue, has an Ultima-inspired engine creation project of his own, which I have just now gladly added a project...
Shattered Moon contacted me about the possibility of jettisoning Drupal as the content management system for Shattered Moon, the home page of his Classic Ultima Online project. I built the first page for him...
While doing some reading for his Masters programme, Dino stumbled upon a lecture on ray-tracing (a 3D rendering technique) that featured some Ultima-themed artwork as an example: Notable elements in the diagram include the...
Apropos of this, this list of the “Top 10 Current-Gen Conveniences We Take For Granted” from GameFAQs seems relevant. For example: #6: Objective Markers Remember how in old RPGs, you would be told to...