All the Ultima 4 Dungeons…Mapped!
A very excellent — and compact — collage of overhead images of all the floors of all the dungeons from Ultima 4.
A very excellent — and compact — collage of overhead images of all the floors of all the dungeons from Ultima 4.
GOG.com have put all of the Ultima and Wing Commander games on sale this weekend. Pick up the entire collection for under $30!
A quick look at some of the patches and updates for the Ultima titles presently available on Good Old Games, all of which should work with the GOG.com versions of the games.
Rowan Kaiser, writing at the Escapist, examines the small number of significant games that eschewed the typical RPG formula of presenting the character with a final boss or villain to fight.
The Smithsonian American Art Museum is hosting a new exhibit, entitled “The Art of Video Games”. And yes, there’s a bit of Ultima to be found in its presentation.
Fearyourself poses a question about how dungeon graphics in Back to Roots should be handled.
Radek Koncewicz at Gamasutra has written an article praising Ultima 4 as a masterful demonstration of the concept of using gameplay as “the main vehicle for narrative”.
The games comprising the Ultima series were, between 1981 and 1999, the defining computer role-playing games. Both the Western and Eastern RPG “schools”, if that is an appropriate term for them, were heavily inspired by the Ultima games, and still feature numerous gameplay and interface conventions that one Ultima or another introduced.
Andrew Owen is working on a tile-based Ultima fan-game set between Ultima 3 and Ultima 4. He has given it the title “Pax Britannia”.
Goldenflame Dragon has made some updates to his Ultima-inspired game, The Dark Unknown. adding combat and loot to it.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.