Ultima IV Map Exhibition Preparation at GIS Lounge
A look at the methods used to preserve and display the Ultima 4 map at the Smithsonian American Art Museum’s “The Art of Videogames” exhibit.
A look at the methods used to preserve and display the Ultima 4 map at the Smithsonian American Art Museum’s “The Art of Videogames” exhibit.
Linguistic Dragon has moved on to progressing through the dungeons in Ultima 4, acquiring stones as he goes.
The association here is, I admit, rather more tenuous…but every time I see this image when I’m looking for wallpapers at The Paper Wall, I can’t help but think of the three volcanoes from...
Linguistic Dragon continues his playthrough of Ultima 4, describing two sessions in the game.
Linguistic Dragon plays a bit more of Ultima 4, and muses upon one particular feature thereof that is sorely lacking in modern games.
XP4T held a survey a while ago; their readers were asked to vote on the best RPGs of the 1980s. Ultima 4 was on the list, of course.
Flashy Dragon’s new company, One More Story Games, has developed an interactive storytelling engine: StoryStylus.
A brand-new, 2D, retro-styled RPG for the iPad, Dungeons of Chaos should make any fan of Ultima 3, 4, or 5 feel right at home.
An ad and order form for the Commodore 64 versions of the first 5 Ultima games.
A self-professed “child of the 2000s” attempts to play through various classic 1980s and 1990s CRPGs. It goes about as well as you’d expect, which is to say it goes hilariously wrong.
Another poll in which Ultima just isn’t quite getting its due credit.