Underworld 2 And Memory Palaces
A fascinating, touching, introspective look at Ultima Underworld 2, an ancient technique for storing precious memories, and the intersection between the two.
A fascinating, touching, introspective look at Ultima Underworld 2, an ancient technique for storing precious memories, and the intersection between the two.
A lengthy podcast interview, by GAMBIT, with former Looking Glass designer and writer Austin Grossman, who worked on System Shock and the Underworld games.
I kind of skipped over this project, another of the entries currently residing in the Orphanage. It’s kind of funny, to me, that I’d restore its files to working order just after the release...
I ask, because I just got this message, from reader Rodrigo, by email: I am a fan of Ultima games and I have followed this site for a long time. Maybe you know about...
Dominus (who should be known to anyone who frequents the Exult) brought to my attention, by email, an exciting new project that has emerged which is attempting to create a modern engine for the...