Night Dive Studios Interviews Paul Neurath
Night Dive Studios sat down with Paul Neurath for a chat about Looking Glass Studios, System Shock…and (of course) Ultima Underworld.
Night Dive Studios sat down with Paul Neurath for a chat about Looking Glass Studios, System Shock…and (of course) Ultima Underworld.
A narrated demo reel of Origin Systems games in development in 1994. From Warren Spector’s contribution to the University of Texas at Austin’s archives.
Metro.co.uk caught up with Warren Spector for a lengthy interview. in which the former Origin developer reminisces about some of the games he has worked on in the past.
The weekly round-up of news related to Bethesda Game Studios and their excellent RPG series, The Elder Scrolls. And any other titles they might be working on.
Abysmal, which first appeared back in 2009, was intended as a new engine for Ultima Underworld that would work on multiple operating systems. It would appear that work has recently resumed on it!
Warren Spector, who worked on various Ultima titles at both Origin Systems and Looking Glass Studios, is set to receive a Lifetime Achievement Award at the GDCAs.
G4TV presents a restrospective look at the storied history of System Shock and the many and varied issues that have long prevented the creation of a sequel or the release of the series on sites like Good Old Games.
An essay by Matthew Jason Weise looks at Irrational Games’ bestselling hit, Bioshock, from a critical historical perspective, and notes how the game inherits much from Looking Glass Studios’ Ultima Underworld and System Shock franchises.
Former Looking Glass developer Doug Church, who worked on Ultima Underworld and System Shock, has signed on with Half Life developer Valve.