Shroud of the Avatar: Lum Explains the Conversation System Technology
Scott “Lum” Jennings gave us a bit of a look at the technical underpinnings of Shroud of the Avatar’s conversation system recently.
Scott “Lum” Jennings gave us a bit of a look at the technical underpinnings of Shroud of the Avatar’s conversation system recently.
Scott “Lum” Jennings posted a couple of pictures to the Shroud of the Avatar forums showing a number of the development team’s Avatars having an in-game meet-up.
In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
The latest Stephen Daniele-hosted Pen of the Avatar session gives us a glimpse of the moon-shattering cataclysm that devastated the world of Shroud of the Avatar.
Tomorrow’s Hearth of Britannia Dragonsmeet will be a busy affair indeed, featuring interviews with two Shroud of the Avatar developers AND a visit from Dr. Cat!
The most recent Hangout of the Avatar, held yesterday, showcased much of the same gameplay footage that Portalarium showed off at RTX. We also got a look at some of the editing tools being used to craft Shroud of the Avatar.
In the Shroud of the Avatar IRC chat today, Lum the Mad let slip that new footage and screenshots for Shroud of the Avatar are coming this weekend. The game, he asserts, looks “MUCH MUCH better”.
The Portalarium staff do periodic “team standups” in which they quickly report on the task(s) they have been pursuing of late. I’m going to try and cover those.
Portalarium recently added four new developers to the Shroud of the Avatar team. Here’s why it’s a big deal.