Richard Garriott Reflects on Forty Years of Game Development
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
Gamespot talks to Richard Garriott and Warren Spector about their mentorship of key players at Arkane Studios.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
A small trove of plot documents for the cancelled Arthurian Legends, which give more insight into some of the quests and locations planned for inclusion in that game.
Instructions on how to build and use MAKEFACE, Origin Systems’ utility for building NPC portrait data files for Ultima 7.
Ultima 7: The Black Gate, was released 25 years ago, on April 16th of 1992.
Jimmy Maher gives us a lengthy and insightful look at the development history of Ultima 6, as well as its reception, and how it changed things at Origin.
Because one episode wasn’t enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.
Richard Garriott discusses the difficulty Origin Systems had when pitching the concept of Ultima Online to EA.
Matt Barton continues his interview with David “Dr. Cat” Shapiro, and we learn how much Ultima 9 cost to make.