Five Years After Odyssey
The Middle-Aged Gamer interviewed some of the more well-known members of the Ultima X: Odyssey development team back in 2008, and posted the entire discussion on his blog.
The Middle-Aged Gamer interviewed some of the more well-known members of the Ultima X: Odyssey development team back in 2008, and posted the entire discussion on his blog.
G4TV presents a restrospective look at the storied history of System Shock and the many and varied issues that have long prevented the creation of a sequel or the release of the series on sites like Good Old Games.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Martian Dreams, covering areas such as the game’s alpha testing, the clue path and plot, the planned dream world encounters, maps, tilesets, and in-game flags.
The Game Archaeologist, one of the periodic features at Massively (the MMORPG news site), looks at the sad story of two Origin MMORPGs that never saw the light of day.
Sergorn Dragon, at the outcome of a conversation with Dominus, offers several observations on the various FMV cutscenes that were produced for and/or released with Ultima 9.
Sergorn Dragon offers several observations on the recently-revealed Bob White Plot, comparing some of its plot points to plot points from other revisions of the game’s plot.
Sergorn Dragon offers several observations on the recently-revealed Bob White Plot, noting many interesting points which can be drawn out of the document.
Ultima Aiera is pleased to present fifty three (53) pages from the most recent revision of the legendary Bob White Plot.
Courtesy of Bill Randolph and Joe Garrity, Ultima Aiera is pleased to present twenty six (26) pages from a plot sumamry document which gives details about Ed Del Castillo’s version of the Ultima 9 story and gameplay.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 6, covering areas such as conversation syntax, object design, and Origin’s in-house map editor.
Good Old Games (GOG) has just released Crusader: No Remorse, the first of two titles in a short series of dystopian, futuristic mission-based action RPGs.