Spam Spam Spam Humbug: Episode 78 – #EmulaPobre
A mish-mash of topics, with a lot of talk about emulators for old gaming consoles.
A mish-mash of topics, with a lot of talk about emulators for old gaming consoles.
The OpenMW team have begun transitioning the project from Ogre3D to OpenSceneGraph.
Kevin Fishburne has been hard at work on Sanctimonia, adding more persistent objects, tweaking the game’s camera, and getting doors and other portals implemented.
Kevin Fishburne has begun adding persistent world object blocks to his Ultima-insipred, PvE MMORPG, Sanctimonia. Depth testing is also being implemented.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2012, and note the progress that these have made.
Kevin Fishburne has posted a video showing his initial implementation of shading in Sanctimonia’s engine.
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne has published another monthly status report detailing progress made on his Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne has posted progress reports for December of last year and January of this year, detailing several improvements and new features that have been made or added to his Ultima-inspired online RPG, Sanctimonia.