Sanctimonia: Player State Saves, Snow, Sand, and Object Interaction
Kevin Fishburne has made numerous improvements to his Ultima-inspired online RPG, Sanctimonia, including the implementation of object interactions and progress save states.
Kevin Fishburne has made numerous improvements to his Ultima-inspired online RPG, Sanctimonia, including the implementation of object interactions and progress save states.
Ultima Online was released fourteen years ago…yesterday. Be sure to check out UOJournal for some interesting retrospectives about the game and its expansions.
Kevin Fishburne has gotten one of the cooler features in his Ultima-inspired online RPG engine — vegetation trampling — partially implemented.
Sanctimonia, the Ultima-inspired multiplayer online game engine, now has “bulletproof” network transaction support, according to its developer.
Shattered Moon has posted an additional update to the Classic Ultima Online website, in which he explains that no major progress was made during August, and offers a gameplay video that shows off some of the new features in the upcoming client.
In the few months since last his project was reported on, Shattered Moon has made several improvements to Classic Ultima Online, his multiplayer re-imagining of Ultima 4.
Kevin Fishburne’s Ultima-inspired online RPG engine has seen many improvements, especially to atmospheric effects, since last we heard news of it. Oh, and he’s implemented OpenGL-accelerated graphics, as well.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.