Tagged: Obsidian Entertainment
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Pillars of Eternity launches this week…so have another dragon courtesy of this piece at Niche Gamer. Or a drake; I guess this one is a drake. Yeah.
Blue’s News: Obsidian Entertainment and Paradox Interactive have announced that Pillars of Eternity has gone gold. We’ll all get to play it next week, barring some disaster.
I think we kind of all suspected this: “Feargus Urquhart, executive producer Adam Brennecke and project director Josh Sawyer confirm that the cancellation of the project was a serious blow to the company’s finances...
Obsidian Entertainment took some inspiration from Ultima 5’s manuals when creating the Almanac of the Eastern Reach digital booklet for Pillars of Eternity.