Rather Infrequent Open Thread
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera.
Big Huge Games/38 Studios’ upcoming RPG title — Kingdoms of Amalur: Reckoning — won a lot of accolades at E3 this year, and looks really promising. And did I mention that its lead designer is none other than Tiberius Moongazer, former head of Team Lazarus?
Thepal has made great progress on his remake of Serpent Isle, and has posted several new screenshots of Moonshade in demonstration of this.
Bethesda Softworks released a fourteen-minute video of gameplay footage from Skyrim, their upcoming (and gorgeous-looking) fantasy RPG. It. Looks. Bloody. Amazing.
Thepal continues his work on his Oblivion-based remake of Serpent Isle. He has finished with Fawn for now, and has begun work on Moonshade, the first screenshot from which is of the automaton barmaid Petra.
Thepal has posted some new screenshots from his Serpent Isle remake, showcasing new scenery and NPCs from Fawn.
A new screenshot from Thepal’s Oblivion-based remake of Serpent Isle shows what Fawn looks like in the dwindling evening glow.
Bethesda’s upcoming RPG looks incredible, and obviously has a very powerful, versatile engine.
Neverwinter Nights 2 doesn’t allow for the creation of a fully continuous world, a hallmark of the later Ultima games. But it does allow for the creation of a very fine-looking dual-scale world, a hallmark of the earlier Ultima games.
Now this is how you bid farewell to the year gone by! The announcement of this remake also serves, in a way, as the cancellation notice for Thepal’s previous Ultima remake attempt, Infinity Eternal....
This is (was?) another remake of Ultima 9, headed up by Thepal. It began using the Morrowind engine, and a demo (which is again available for download) was even released. At some point, Thepal...