Malignant Manor’s U5 Lazarus and U6 Project Playthroughs and Mods
Nuvie developer Malignant Manor played through Ultima V: Lazarus and the Ultima 6 Project, and made a few mods for them as well.
Nuvie developer Malignant Manor played through Ultima V: Lazarus and the Ultima 6 Project, and made a few mods for them as well.
It is now possible to use Nuvie to export maps from Ultima 6 (and, I assume, Martian Dreams and Savage Empire) to the Tiled Map Editor’s TMX format.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
The Nuvie team have been hard at work as 2015 dawns. They’ve even restored the proper Ultima 6 endgame music to the engine.
The Nuvie team have added a new conversation gump to the engine, which makes conversations in Ultima 6, Martian Dreams, and Savage Empire much easier to follow.
The Nuvie team have added a number of new features to their cross-platform engine, enhancing its support for Martian Dreams.
Eric Fry, of the Nuvie team, has discovered unused logic in the Martian Dreams assembly code, which controls — or would have controlled — the effect of consuming red berries in the game.
The Nuvie team have been hard at work adding support for Martian Dreams to the cross-platform Ultima 6 engine.