A Year in Ultima Fan Projects: 2014 in Review
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
A never-released Ultima fan project that would have combined the dungeon-crawling of Ultima Underworld with a plot based on that of The Lost Vale.
A faithful re-creation of Killorn Keep in the Neverwinter Nights engine.
IGN’s Peer Schneider, and IGN’s Neverwinter Nights wiki, inform us that the Neverwinter Vault should be coming back online…at some point.
IGN has shuttered their once-excellent Neverwinter Vault, formerly a home to all manner of mods and mod-making content for Neverwinter Nights and its sequel.
Dino the Dark Dragon has found a few images and soundtrack pieces from the long-cancelled Ultima 8: Exile remake.
Koden-KM has made a few updates to his old attempt to remake Ultima 8 using Neverwinter Nights.
There’s a new Ultima 8 remake project, which uses Minecraft as its engine. The same developer previously attempted to use Neverwinter Nights to remake Ultima 8.